I have been posting around on other threads and patches, and somebody told me that this warranted a new thread, so here goes.
I have been messing around with playing some of these kaizo roms that I've been seeing on AGDQ streams, and I've been able to generate playable roms for Kaizo Mario World 1, 2, and 3 along with Grand Poo World 1 and 2. They're running on my SNES Classic to boot.
One thing I liked seeing/playing in Grand Poo World 2 is the quick restart feature. I want to play through Kaizo Mario World 1, but I would like it to also have a quick-restart.
So, I found this patch, which looks like exactly what was used for Grand Poo World 2, and I applied it to my freshly hacked Kaizo Mario World 1 rom.
https://www.smwcentral.net/?p=section&a=details&id=18751
I was able to get a quick restart working just the way I wanted by setting
in retry_table.asm.
I have played Kaizo Mario World 1 like this for a little bit, and it works great, but I after I crossed the midway point in the level, it would not remember my position in the level, and it would send me back to the start. The patch has a lot of extra settings that relate to midway points that I just don't need because I want to play the levels "as intended" with a quick restart. This is just a gameplay question.
So, my question is: can I add this patch to non-quick-restart-hacks (basically every rom hack I've downloaded besides Grand Poo World 2) without screwing things up (breaking midway points, for example) in a standardized way? I want to get this applied to Kaizo Mario World 1, first, but I noticed that Grand Poo World 1 also does not have a quick-restart system, and it'd be ripe for my modification as well.
Sorry if this was a lot of words for saying, "I want to add a quick respawn to hacks, and that's it. Help?"
I have been messing around with playing some of these kaizo roms that I've been seeing on AGDQ streams, and I've been able to generate playable roms for Kaizo Mario World 1, 2, and 3 along with Grand Poo World 1 and 2. They're running on my SNES Classic to boot.
One thing I liked seeing/playing in Grand Poo World 2 is the quick restart feature. I want to play through Kaizo Mario World 1, but I would like it to also have a quick-restart.
So, I found this patch, which looks like exactly what was used for Grand Poo World 2, and I applied it to my freshly hacked Kaizo Mario World 1 rom.
https://www.smwcentral.net/?p=section&a=details&id=18751
I was able to get a quick restart working just the way I wanted by setting
Code
!default_prompt_type = $02
in retry_table.asm.
I have played Kaizo Mario World 1 like this for a little bit, and it works great, but I after I crossed the midway point in the level, it would not remember my position in the level, and it would send me back to the start. The patch has a lot of extra settings that relate to midway points that I just don't need because I want to play the levels "as intended" with a quick restart. This is just a gameplay question.
So, my question is: can I add this patch to non-quick-restart-hacks (basically every rom hack I've downloaded besides Grand Poo World 2) without screwing things up (breaking midway points, for example) in a standardized way? I want to get this applied to Kaizo Mario World 1, first, but I noticed that Grand Poo World 1 also does not have a quick-restart system, and it'd be ripe for my modification as well.
Sorry if this was a lot of words for saying, "I want to add a quick respawn to hacks, and that's it. Help?"