Hi,
from your experience, are there things I should know about sprites placement?
For example, I always find myself having to restructure a whole patch of scenery just because an enemy will pop up earlier than intended, or fall off a ledge without my player arriving there first, etc, it really gets infuriating at times!
Same with the memory modes, I actually didn't learn how to use them efficiently, I don't know what they stand for, so it's causing weird slowdowns. Level modes I've used some, so I can understand, but it can be, that I don't know the limits and constraints of each one.
Sprite placement bad experience : Spinies or green koopas in vertical level, they appear above screen and fall off ledges much earlier than I could expect.
@Haithius, I suggest mixing different ExGFX to get to what you want. Unfortunately, the beach assets are intended for ground, not vertical-levels... But if you're gonna imagine a tower you may like to use
this tileset for example, making use of the barrels and wooden containers, along with
this for some pipe action, and of course
this to have your castle walls... As said, the typical beach assets such as palm tree and the sea, should be taken in the background. You can even put your background settings to scrolling H/V : none, so the scenery will stay the same.
I've started a hack located in warehouse and had no idea what to do first, so I've searched for ExGFX and began experimenting to find what I really need. Good luck!