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Super Herbihalt World 3 by OEOTeam

File Name: Super Herbihalt World 3
Submitted: by OEOTeam
Authors: OEOTeam
Demo: No
Featured: No
Length: 8 exit(s)
Difficulty: Hard
Description: Selam :)

- SMW Special World
- Hidden bonus levels
- New sprite graphics (NES Robocco Wars and my graphics)
- Minimalist Bar
- No More Sprite Tile Limit
...
*Thank you so much, Berk. Sağ olasın, sakın eksik olma :)*

I hope you enjoy this hack.
Here we go :)


Screenshots:
So, even if it seems like you finally understood that making a hack takes time and didn’t submit for quite a while, this hack is not acceptable in the section.
Please make sure to read everything.
It has a lot of problems, I’m going to list some of them here:
- Level design is all over the place, sometimes levels are super easy, sometimes they are cramped with weird difficulty spots that don’t make sense.
- Sprite graphics are inconsistent, leading to confusion, for example a goomba has a certain graphics in a level and one in the other, same goes for chucks and a lot of other sprites. This leads to the player not knowing what sprites he’s facing, leading to unpredictable deaths and weird obstacles.
- All the levels as far as I can tell, have 2 exits, however both exits reveal the exact same path on the overworld, making it pointless for the level to have to 2 exits in the first place. This means that the player will have to play the level again searching for a useless secret path (which is not obvious to where it is in most levels, since in every level there are a lot of pipes and sometimes the secret path is just one exit enabled pipe in a sea of non-exit enabled ones).
- Most of the ceilings in some of the levels are not solid and easily reachable, leading to situation where the player will accidentally get stuck into the walls without the ability to climb out, forcing to wait out the timer to die or leading to other situations where the player can see your what assume was your “Test MAP16 area”
- This hack, like a lot of your other ones, suffers from occasional graphical glitches that hinder gameplay and are not pleasant to look at.
- Some palettes are questionable, there are levels where everything is dark and barely noticeable, this, coupled with some poorly chosen sprite graphics, leads to a poor playing experience, where the player dies without even knowing what killed him, especially considering that a lot of the timers in this hack are very strict.

Last but not least point, possibly the most important one of them all is the overworld. I do not know how to tell you this, I think I’ve pointed this out in every other single submission of yours, be it one that was accepted or one that was rejected, and you still have not listened. Please, DO NOT,and I repeat, DO NOT use a barely edited vanilla overworld for your hack, it shows that you do not take your time while making your works. This hack of course uses a barely edited (and badly edited, may I add) special world submap, and this is just lazy practice. You need to start making your own overworlds, as well as fixing the issues I pointed out above (which by the way, appear in every hack of yours that I have played). Consider this a warning, since I’ve literally told you this at least 10 times.