remember this hack?
I've actually been making some progress over the last few weeks... months, or however long! I've been in the process of rebuilding the ROM from scratch with a musical, graphical and ASM overhaul and everything is going to be so much better, whilst still keeping inline with the flavour of the demo from over a year ago.
No level updates right now. I've been dropping some updates/progress here and there in #showoff on Discord. But I'm going to collate a few things here for you forum people too.
First thing to note is I've renamed the hack to:
Super Mario: Stellar Rescue. We're still rescuing Daisy, so we can have a "spicy variation to the traditional Nintendo plot", but I just didn't like the old name. "Stellar" is for stars, and the focus remains that you gather power stars from the end of each world to power a ship to reach Bowser's Lair. Now, the ship is the S.S. Starshroom - a boat captained by... Captain Toad!
Here are some visuals I recorded earlier.
New Nintendo Presents screen. In game this has a
"honk honk" sound too. Because, you know, personal branding and all.
title screen. there's an easter egg here that happens when you 100% the hack (fully 100% - all star coins, all exits, all hidden marios).
I've simplified the hub, made the castle gardens nicer and more ambient
(this is the "music" for the castle garden, tweet tweet). bebn legg kindly drew the castle window for me to add some "aesthetic".
pls ignore the Daisy NPC and the random door on the boat lol
Customised cinematic cutscenes that'll be used in the intro, but not heavily. Just to kind of give you the idea the story of the hack and introduce it.
Oh, and no more overworld! Fully vibrant and crazy level select screen, and also showing item select screen which you can collect through ways I've not quite decided on yet (it'll be something to do with regional coins shown previously, but I've got to outline the specifics still).
I know there's a lot of powerups there, and the second image shows how they appear when you haven't got any (grey) or have never seen that powerup before (shadow). Similar to NSMBU, some of these will be bonus ones that you can get in the bonus world(s) or something. Gotta work that out too.
Oh - and I'm not ripping off YI with the level icons. I just haven't got real ones yet and they're placeholders don't @ me.
That's all. One day, I'll finish off everything and port over some levels and kill off bad levels and make new ones.