hi! i've been contemplating whether or not to show this off, considering it only exists at the baserom / conceptual stage currently. but, winter c3 is so far away and in typical idol fashion i want a reveal of splendor.
following the release of jumphalf, i was humbled by the reception of my levels by the community. while i may be an old account, i wasn't too active until august of 2016 - i was public relations by february 2017, and come september i was mighty queen head admin of fucksville utopia. in laymans terms, i haven't exactly ever had much time to well... actually hack. my only opportunities have come from contest submissions and various collab levels - which people have seemed to really love! hell, i hate to gloat (actually i love it), but i've been honored with the various trophies i've won from smwcentral contests. it means a lot to see you guys enjoy the dinky shit i do!
a wiser man would know my habit of starting hack projects without any finish line in sight (hell, look at the past few c3s and what i've posted 👀), but i've gone and done it again anyways. so without further ado, i've put together a tiny test gif just to give you guys an idea of what my side project here is about. this isn't intending to show off level design, difficulty, or anything other than graphics and some mechanics. without further ado, here we are:
of a lesbian 'gainst the rocks
of a lesbian 'gainst the rocks is a 5 level very hard / kaizo hack where each level is intended to be a monolithic gauntlet akin to my 2017 KLDC entry hyperousia, with the grandeur of lazy and i's vldc11 entry. the levels in this hack will be playable in any order - with a catch. there are 4 regular levels, of which each one has a switch palace at the end. the more switch palaces you activate, the easier the final level becomes to beat. you can challenge the final level right off the bat if you're the kind of person to immediately go to hyrule castle in breath of the wild to beat ganon - but it'll be far from easy. likewise, one of the greatest tools that every smw hack connoisseur abuses is curiously missing from this hack entirely: the spin jump. i found that while the spinjump is very fun, it negates the scariness of the spikier of mario foes. in a world of danger, this mario has less of the advantages than he normally does.
each of the four regular levels will be rather long in length with their own aesthetics and gimmicks - with wonderful art primarily from my friends magi and mit. i'd like to give a huge thanks to maarfy, who has helped assemble an insane baserom which has:
i'm beyond happy in what maarfy was able to put together with no crashes or huge bugs so far! the thing i'm most excited about is to abuse reverse gravity with screen scroll pipes - since most hacks don't have both due to patch conflicts. the dkc status bar has been heavily edited by maarfy - while the speed of how quick it comes out is being adjusted, it's been edited to completely remove lives, place dragon coins above coins, and the status bar does not show when regular coins are being collected. the status bar will come out when the player is idle, presses start, or collects a dragon coin.
so if lives are removed, what happens when you collect 100 coins? i've created a little test scenario to display just that:
reserve mushrooms cannot be obtained through regular gameplay - instead, when the player gets 100 coins they will earn a reserve mushroom. this is a hard hack after all - powerups aren't just handed out like candy! the reserve mushroom will also not autodrop on player hurt, so you can choose exactly when you want to have it. to make it a bit easier to obtain, this hack will include 10-coin, 30-coin, and 50-coins, courtesy of eternitylarva.
i'd also like to thank erik and major flare for both helping patch issues with this baserom before! special thanks to magi for the art of the dkc status bar (which was originally for a code of the dragon hack that never came into fruition) and various sprites, thanks to mit for the player character, foreground, and thwomp gfx, katrina for the various global graphics, and my other friends for their cool graphics and resources.
while i hope to have this out sooner than later, i want to reiterate that my expectations for each level in this hack would be that of a finely polished contest entry in which i'm so competitive i'm gunning for first (aka all my contest submissions). likewise, i'm also managing smwcp2 and team frog warehouse - so this isn't my top priority either. i may post random updates or stuff to one of the various discords i frequent: the smw central discord, juzcook's discord, the romhack races discord, and 1-up world's. networking, babey! there's also plenty of surprises left for this hack - including global blocks and gimmicks. so stay tuned...
and for those asking "where's team frog warehouse shit??", it's been a busy time but we hope to have something cool to present for next c3! thanks for the patience.
happy c3, everyone!
following the release of jumphalf, i was humbled by the reception of my levels by the community. while i may be an old account, i wasn't too active until august of 2016 - i was public relations by february 2017, and come september i was mighty queen head admin of fucksville utopia. in laymans terms, i haven't exactly ever had much time to well... actually hack. my only opportunities have come from contest submissions and various collab levels - which people have seemed to really love! hell, i hate to gloat (actually i love it), but i've been honored with the various trophies i've won from smwcentral contests. it means a lot to see you guys enjoy the dinky shit i do!
a wiser man would know my habit of starting hack projects without any finish line in sight (hell, look at the past few c3s and what i've posted 👀), but i've gone and done it again anyways. so without further ado, i've put together a tiny test gif just to give you guys an idea of what my side project here is about. this isn't intending to show off level design, difficulty, or anything other than graphics and some mechanics. without further ado, here we are:
of a lesbian 'gainst the rocks
of a lesbian 'gainst the rocks is a 5 level very hard / kaizo hack where each level is intended to be a monolithic gauntlet akin to my 2017 KLDC entry hyperousia, with the grandeur of lazy and i's vldc11 entry. the levels in this hack will be playable in any order - with a catch. there are 4 regular levels, of which each one has a switch palace at the end. the more switch palaces you activate, the easier the final level becomes to beat. you can challenge the final level right off the bat if you're the kind of person to immediately go to hyrule castle in breath of the wild to beat ganon - but it'll be far from easy. likewise, one of the greatest tools that every smw hack connoisseur abuses is curiously missing from this hack entirely: the spin jump. i found that while the spinjump is very fun, it negates the scariness of the spikier of mario foes. in a world of danger, this mario has less of the advantages than he normally does.
each of the four regular levels will be rather long in length with their own aesthetics and gimmicks - with wonderful art primarily from my friends magi and mit. i'd like to give a huge thanks to maarfy, who has helped assemble an insane baserom which has:
i'm beyond happy in what maarfy was able to put together with no crashes or huge bugs so far! the thing i'm most excited about is to abuse reverse gravity with screen scroll pipes - since most hacks don't have both due to patch conflicts. the dkc status bar has been heavily edited by maarfy - while the speed of how quick it comes out is being adjusted, it's been edited to completely remove lives, place dragon coins above coins, and the status bar does not show when regular coins are being collected. the status bar will come out when the player is idle, presses start, or collects a dragon coin.
so if lives are removed, what happens when you collect 100 coins? i've created a little test scenario to display just that:
reserve mushrooms cannot be obtained through regular gameplay - instead, when the player gets 100 coins they will earn a reserve mushroom. this is a hard hack after all - powerups aren't just handed out like candy! the reserve mushroom will also not autodrop on player hurt, so you can choose exactly when you want to have it. to make it a bit easier to obtain, this hack will include 10-coin, 30-coin, and 50-coins, courtesy of eternitylarva.
i'd also like to thank erik and major flare for both helping patch issues with this baserom before! special thanks to magi for the art of the dkc status bar (which was originally for a code of the dragon hack that never came into fruition) and various sprites, thanks to mit for the player character, foreground, and thwomp gfx, katrina for the various global graphics, and my other friends for their cool graphics and resources.
while i hope to have this out sooner than later, i want to reiterate that my expectations for each level in this hack would be that of a finely polished contest entry in which i'm so competitive i'm gunning for first (aka all my contest submissions). likewise, i'm also managing smwcp2 and team frog warehouse - so this isn't my top priority either. i may post random updates or stuff to one of the various discords i frequent: the smw central discord, juzcook's discord, the romhack races discord, and 1-up world's. networking, babey! there's also plenty of surprises left for this hack - including global blocks and gimmicks. so stay tuned...
and for those asking "where's team frog warehouse shit??", it's been a busy time but we hope to have something cool to present for next c3! thanks for the patience.
happy c3, everyone!