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Super Mario World: The Machigian Adventure: C3 Demo IMPROVED!!!

Super Mario WorldDemoScreenshots

I have fixed some bugs so if you have already played, you might want to redownload and just change the name of your save state.
Introducing:

A brand new demo of a brand new choconill hack! This demo contains the entirety of World 1, Golden Plains!
Here is a showcase of the hack:

The Map for World 1

The tutorial found in Mario's Cabin

The first level in the hack

A hidden forest level

Mario flying over an athletic level
There are more levels in this hack as well!
Click here to play right now!

Have a good Summer!
*Fixed the Cabin so that it played the right level,
Fixed the Level names to make Golden Garden level 1-6,
Fixed the clouds in the sub area of 1-2
Thanks to RussianMan for pointing those out
Detroint, Machigian
I finished it and overall I liked it. As usual I'll give a run down on issues i've encountered and give my overall opinion on this hack.



-You should make water on background darker than on foreground, it's hard to tell where you can swim or where you can't when they're the same color.



-That cloud on background looks bad. I dunno, i think it's the black outline that doesn't fit.



-Some ground tiles with slopes act like cement block, which makes player stumble a little bit. Make them act like nroaml ledges. This pic sums it
well.




-Goal post tiles have some strange palettes, and this is the best example.



-Also course clear sometimes likes to go behind foreground. Maybe this patch can fix this.



-Why trees are on sandy hill in the background?



-Mario can go through some slopes easily. Try using this block to fix these.



-Player can bypass some sections in 1-5 by jumping vertically offscreen (and possibly get stuck).



-I noticed respawning midpoint. Not a big issue per-se but if you want to fix it use as extended object.



-When I started the game i noticed that Mario's cabin is a... fortress level, found later in the game? Ok.



-Big cutoff in 1-4's secret area.



-Notice on top of the screen - strange priority settings.



-This canadian coin (idk how they're called in-game) can't be obtained without leaf or feather, unless i'm missing another way to grab it (i used walljump and float to get it)



-Wrong GFX setting for goombas at the end of 1-5 (only now i noticed there are two levels that are 1-5, in this case i'm talking about one before fortress)



-Course clear text is black for some reason.



-Background looks unfinished to me.



-This door is close enough to the screen without screen exit set, entering it on the right causes player to teleport to infinite bonus room.



-I highly suggest removing hopping flame spawn for thwomp boss, or fight may turn into this mess. Maybe also remove walls so enemies can walk offscreen and despawn. (fakeedit: i noticed missing candle flames in the background)



-I noticed that save box blinks after i clear fortress. I didn't notice it before. Weird.

UNPICTURED:
-Secret exit of 1-3 makes mario go down, but then he returns back, making warp pipe unreachable.

GOOD POINTS:
Some of level design is generic, but there are strong levels, particularly 1-5 (carnival) and 1-F. 1-5 utilizes interesting gimmick using p-switch blocks and avoiding anti-p-switch blocks. 1-F is pretty challengy, and a good level to wrap first world. I also particularly like how 1-4 guides player to secret area by placing green koopa coming out of hidden path. It's very clever. Aesthetics look generally pleasing, though there are a lot of issues.

MEH POINTS:
I think paletts are oversaturated, though it may have something to do with your screen. Reminds me of GBA in a way. There are a lot of graphical issues mentioned above.

Overall, give it 7/10. There's certainly some fun to have, and i hope there'll be more gimmicky levels like 1-5 and challengy levels like 1-F, big highlights of this adventure. Good luck with your hack!

Super Mario WorldDemoScreenshots