A Plumber For All Seasons is a hack I've been working on for (aaaaaaaaa) about seven years now. For those who haven't heard of it, the main premises are:
There's not going to be any demos, but whenever I finish a world I'll compile a bit of gameplay. A couple of C3s ago I posted a video of world 1 (the Spring world), and now — only two and a half years later — it's with great joy that I announce world 2, the Summer world, is finished as well! So here's another trailer-like thing.
(There's slowdown in a few places, some of which I've tried to hide by sloppily speeding up the footage. Don't worry, I'll use SA-1 for the final version!)
Two and a half years sounds pretty long for making one world's worth of levels, and I guess it is — but considering world 1 took me five years in total, with lots of unnecessary breaks, and considering I put in even more special-effects effort into world 2, I'd say this is actually good progress! I'll do my best to pick up the pace even further, too, so that the final release may be in the far-but-not-too-far future.
If you like what you've been working on so far, visit my hack thread after C3 is over for more or less regular updates on world 3 and beyond!
- there's four main worlds, each in the same location but in a different season
- I'm trying to make as many resources as possible myself — certainly all the graphics, a lot of ASM, and perhaps some music here and there. (psst! if you're interested in composing/porting music for this hack, get in touch with me!)
There's not going to be any demos, but whenever I finish a world I'll compile a bit of gameplay. A couple of C3s ago I posted a video of world 1 (the Spring world), and now — only two and a half years later — it's with great joy that I announce world 2, the Summer world, is finished as well! So here's another trailer-like thing.
(There's slowdown in a few places, some of which I've tried to hide by sloppily speeding up the footage. Don't worry, I'll use SA-1 for the final version!)
Two and a half years sounds pretty long for making one world's worth of levels, and I guess it is — but considering world 1 took me five years in total, with lots of unnecessary breaks, and considering I put in even more special-effects effort into world 2, I'd say this is actually good progress! I'll do my best to pick up the pace even further, too, so that the final release may be in the far-but-not-too-far future.
If you like what you've been working on so far, visit my hack thread after C3 is over for more or less regular updates on world 3 and beyond!