I have been given permission to do this from Blind Devil.
For those of you unaware, Super Mario World Central Production 2 (SMWCP2 for short) is meant to be a sequel to An SMWC Production when it was released back at around 2008 or 2009. Then came when people wanted to make a sequel project, calling it SMWCP2. The game has been in development for a while, but all of a sudden...the hype and development died down. It was never released, or finished.
But now...it's time...to bring interest in SMWCP2 back once again! I have become one of the project managers, joining Blind Devil and idol to help revise SMWCP2, polishing levels, and revising dated graphics to bring it up to our usual 2019 standards, but keeping the classic 2012-vibe of not having Lunar Magic 3.00's 'vertical level' mode.
If you guys need a recap on the plot, it's relatively simple: A rat named Norveg and his goons working for Norveg Industries are expanding their industrial business machines all over the world, and the Mushroom Kingdom is one of those very places that will be affected. That's why some levels have industrial/mechanical themes to them, and not just at Grassland and Factory levels. So in the end, Mario needs to do something to stop Norveg Industries from destroying the ecosystem of the Mushroom Kingdom.
Here's some screenshots for all of you:
The new Reclaimed Refinery, Crumbling Catacombs, and the first Oriental tileset (in Akarui Avenue) were drawn by Dr. Tapeworm. The new background in Ice-Floe Inferno and Shivering Cinders is by me.
And speaking of me, I think it's time I show what I've done to improve the graphics and aesthetics in this hack. Here's what I've got:
This is my Oriental tileset, not assembled. It's got pretty much everything necesary to put the "Oriental" in the Oriental world. It's planned to be used in Onsen Overhang, Togepuku Tussle, and maybe in Tropopause Trail, too.
I also improved the Oriental mountain background. That goes for all four versions of this set in Akarui Avenue and Onsen Overhang. As you can see, I've added some pagodas, and some industrial/modern skyscrapers as well, to industrialize the background a bit, due to Norveg taking over the world.
If you didn't already see in the SMWCP2 thread, I've also redesigned these Elite Koopas from the factory levels to not just be ugly cyborg Koopas, but instead, Koopa robots.
And I also touched up on the KooPHD's as well.
Here's a better look at those Fire/Ice backgrounds I made. The last one is actually just reskinned to just be a Fire-themed background, upon FPzero's request to use it in his Fire level, Volcanic Panic.
Last but certainly not least, here's something that's a work-in-progress for SMWCP2: A new Sky background, similar to the one in Tropopause Trail, trying to replicate how Magi wanted do his background back then, but never got around to finishing it. I hope you guys will like this background when it is fully complete!
Now, how about we give you guys a chance to try out SMWCP2 and beta test what we've got so far?
DOWNLOAD DEMO (BlindEdit - updated link)
Notes: Shemni-Frica Sea is not implemented, so don't play it. Levels past Coral Corridor are not implemented in the game yet, so don't play those either. The only exceptions are Crumbling Catacombs, Shivering Cinders, and Ice-Floe Inferno.
Are you interested in helping improve SMWCP2? To save the project from development hell? To finally release it and cross it off the list like we should have long ago? Then feel free to! We have a Discord server discussing about SMWCP2, and if you want to help out by beta testing, or revise levels along with Blind Devil, or draw new graphics and assets like Dr. Tapeworm and myself, feel free to shoot me or Blind Devil a PM on Discord! The point of this thread is to get everyone's attention and interests in SMWCP2 back once more, after all. Hopefully we'll also figure out what to do in the SMWCP2 thread that's just sitting there collecting dust in the Group Projects forum, too.
If anyone has any questions, feel free to ask!
For those of you unaware, Super Mario World Central Production 2 (SMWCP2 for short) is meant to be a sequel to An SMWC Production when it was released back at around 2008 or 2009. Then came when people wanted to make a sequel project, calling it SMWCP2. The game has been in development for a while, but all of a sudden...the hype and development died down. It was never released, or finished.
But now...it's time...to bring interest in SMWCP2 back once again! I have become one of the project managers, joining Blind Devil and idol to help revise SMWCP2, polishing levels, and revising dated graphics to bring it up to our usual 2019 standards, but keeping the classic 2012-vibe of not having Lunar Magic 3.00's 'vertical level' mode.
If you guys need a recap on the plot, it's relatively simple: A rat named Norveg and his goons working for Norveg Industries are expanding their industrial business machines all over the world, and the Mushroom Kingdom is one of those very places that will be affected. That's why some levels have industrial/mechanical themes to them, and not just at Grassland and Factory levels. So in the end, Mario needs to do something to stop Norveg Industries from destroying the ecosystem of the Mushroom Kingdom.
Here's some screenshots for all of you:
The new Reclaimed Refinery, Crumbling Catacombs, and the first Oriental tileset (in Akarui Avenue) were drawn by Dr. Tapeworm. The new background in Ice-Floe Inferno and Shivering Cinders is by me.
And speaking of me, I think it's time I show what I've done to improve the graphics and aesthetics in this hack. Here's what I've got:
This is my Oriental tileset, not assembled. It's got pretty much everything necesary to put the "Oriental" in the Oriental world. It's planned to be used in Onsen Overhang, Togepuku Tussle, and maybe in Tropopause Trail, too.
I also improved the Oriental mountain background. That goes for all four versions of this set in Akarui Avenue and Onsen Overhang. As you can see, I've added some pagodas, and some industrial/modern skyscrapers as well, to industrialize the background a bit, due to Norveg taking over the world.
If you didn't already see in the SMWCP2 thread, I've also redesigned these Elite Koopas from the factory levels to not just be ugly cyborg Koopas, but instead, Koopa robots.
And I also touched up on the KooPHD's as well.
Here's a better look at those Fire/Ice backgrounds I made. The last one is actually just reskinned to just be a Fire-themed background, upon FPzero's request to use it in his Fire level, Volcanic Panic.
Last but certainly not least, here's something that's a work-in-progress for SMWCP2: A new Sky background, similar to the one in Tropopause Trail, trying to replicate how Magi wanted do his background back then, but never got around to finishing it. I hope you guys will like this background when it is fully complete!
Now, how about we give you guys a chance to try out SMWCP2 and beta test what we've got so far?
DOWNLOAD DEMO (BlindEdit - updated link)
Notes: Shemni-Frica Sea is not implemented, so don't play it. Levels past Coral Corridor are not implemented in the game yet, so don't play those either. The only exceptions are Crumbling Catacombs, Shivering Cinders, and Ice-Floe Inferno.
Are you interested in helping improve SMWCP2? To save the project from development hell? To finally release it and cross it off the list like we should have long ago? Then feel free to! We have a Discord server discussing about SMWCP2, and if you want to help out by beta testing, or revise levels along with Blind Devil, or draw new graphics and assets like Dr. Tapeworm and myself, feel free to shoot me or Blind Devil a PM on Discord! The point of this thread is to get everyone's attention and interests in SMWCP2 back once more, after all. Hopefully we'll also figure out what to do in the SMWCP2 thread that's just sitting there collecting dust in the Group Projects forum, too.
If anyone has any questions, feel free to ask!
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.