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VLDC11 Playthrough - "Now I am the judge, jury and executioner."

In which layer 2 jank puts me immediately on-guard and fast smash makes me go yikes

I'm sorry if I seem kinda negative through the video, but this is the exact stuff that bugs me. Almost as much as layer 2 variable scroll L/R shenanigans.

Edit: Quoting for new page
Originally posted by FPzero


We're finally back in VLDC11 and I immediately jump into one of my least favorite levels. And it's all because of baffling midpoint placement and a gimmick that can only be described as "janky".



Let's wash out the bad flavor of that last level with three very pleasant levels today.

And here's a notice that there won't be updates for the next week because I'm gonna be on vacation in Florida. Gonna be a long drive down there and back...
Originally posted by FPzero
And here's a notice that there won't be updates for the next week because I'm gonna be on vacation in Florida. Gonna be a long drive down there and back...

Well, good luck on your vacation, FPzero! We might come back later soon...
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Gotta say, Vanish Castle is really a fantastic level. Its ideas are super cool.
Well, we got to my level! And considering there are 111 entries, this was a lot faster than i thought!

I kinda already commented the things i wanted to say on the video itself, so i won't repeat everything here.
I'll just keep this short, and say thank you guys for the great comments you made in the video about my level! This was great to watch!

There's also Galaer's entry in the video, which is a pretty cool level! I ended up not making any comments in the video about it, so i might as well say some things here.
The concept of the level is great, and it makes for a pretty unique type of gameplay! The execution and design were also pretty good, it's nice to see he added a few of the suggestions i gave back when i first played it!
There are some minor problems that come with the core idea of this level, such as the fact it's easy to hit an enemy if we mess up the timing a bit, but overall it's a pretty pleasant experience, and the issues don't affect it too much negatively!
My Youtube Channel
Thanks for playing my level. I heard positive comments before, but I was curious about other person playthrough video.

The other level you mention in video was my inspiration. I just decided to make it slightly easier, because I was dying a lot. So I scrapped my idea: vertical climb with dolphin generator, which I named Tuna Blaster. So like you noticed my design doesn't really goes anywhere, because:

A) I didn't knew this gimmick, so I just tried different stuff.
B) I didn't want to go too advance, because this gimmick is rare and could be less enjoyable.

Also, from my VLDC X and OLDC levels I decided to change my principles and make easy and short level. Looks like it paid off.

Also, I thought I eliminated this need of pressing right button at the end of first piranha plant section. But obviously I didn't.

Well then. I wish you good luck with this other level.


Otherwise known as "Skull Rafts: The Episode".
Man, Vanish Castle was so creative! I'm amazed how someone took advantage of sprite memory to create such a cool concept in a vanilla level.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.


I never claimed to be a smart man who understands things like subtext.
Seems like you guys confused the author of "Sky Castle". That level was made by N450, turbofa is the author of "Blue", which is the other 35th placed level (and was already recorded in the 6th episode of the series)

Edit: I just checked the VLDC11 Results, and the placement for "Sky Castle" seems to be wrong in the video too. Its actual placement is 66th.

Also, kinda late to the party here, but "Oh That's Hot" is really an incredible level! It was one of my favorites, and i really enjoyed the way it managed to make a fast paced gameplay using Skull Rafts! The addition of new gimmicks in each section did spice things up quite a lot, and kept the level very interesting! The split Skull Rafts were an awesome idea, and were used really well!

Originally posted by Falconpunch
Man, Vanish Castle was so creative! I'm amazed how someone took advantage of sprite memory to create such a cool concept in a vanilla level.

Also, hey, that's me!
Thanks for the words Falconpunch! I'm glad you liked my level!
It's really nice to see these comments about it!
My Youtube Channel
Aw crap you know what it was? I copied the text thing from the last video I'd remembered to do them on, and then forgot to update the first one because I put it in the video, then went to bed without editing it. Too bad YT removed annotations, because this is something I would've fixed with one of those. I don't want to take the video down and re-upload, so I'll just have to make a note in the description. Thanks for alerting me.
Thanks for playing my level, I think most levels from the contest were good. One of them which was for me one of the best was ECS.98 Vanish Castle. I wonder if more hacks are going to use that gimmick.
Originally posted by Super Maks 64
I think all special autoscrolls move back to screen 00 when they're activated at a later screen (which can be seen in morsel's VLDC8 level Municipal Swimming) and I suppose that the level used the Yoshi wing level autoscroll that goes all the way to the top of the level first before acting like usual.

Very late reply, but Yes.
In SMW, special autoscroll start on screen 0 and do their predetermined path.
If you start the autoscroll later in the level, it will scroll slowly to screen 0 backward. Prior to lunar magic version 3 that means scrolling to the left. But now with extended level size, it will scroll left, and after that will scroll up until it reach its starting position on screen 0 at the top left of the level.
Also it doesn't scroll straight up, it very slightly scroll right too when going up.

And to answer what you said in the video: no, autoscroll cannot override or stack with another autoscroll (in vanilla, some custom autoscroll sprite can get overridden). There is an autoscroll going right at the entrance of the level, and the special autoscroll at the midpoint entrance, and they don't get overridden by each other and they don't stack.
Irrc if you put two autoscrolls on the same screen, only one will activate.

Also, in the underground part, there is a weird autoscroll command placed at the bottom left that makes the game locked vertically to the left of the level. That's why when you go up to the entrance, you cannot go right and do the level wihout autoscroll, and why the autoscroll that goes right at the start doesn't get triggered since there's already an autoscroll active.


Tyty comes to visit me in real life again and I treat him to nothing but the finest of insane levels that I haven't actually beaten while judging this contest.
He only has himself to blame. He organized the level ordering #tb{:p}
Layout by Erik557
Hi.
Welp, we've finally got to the TASBlock of VLDC11 lol
This was hilarious to watch haha. Especially when you try to explain everything while also playing it!
Also, that "OH NO" when you saw the name of the level! xD
I'm looking forward to TASBlock part 2 haha.

This also reminds me i still gotta give Mountan Castle a try... i have to experience this pain myself xD
Although, to be fair, from the kaizo/kaizo wannabe levels i've seen in this contest, Mountan Castle seems to be the only one that's actually well made, from a kaizo perspective. I mean, of course, a VLDC is not the place for a kaizo level, but, as someone who plays kaizo occasionally, it seems really interesting.

Originally posted by N450
One of them which was for me one of the best was ECS.98 Vanish Castle. I wonder if more hacks are going to use that gimmick.

Also, thank you so much for the words about my entry N450! It's awesome to see you mention mine as one of the best with so many great levels in this contest!
My Youtube Channel


This is now a 2-player game.


I toss Tyty the controller and let him play for a while.


I think this one needed to lean further into its "net" gimmick and less into the line guide puzzle.
Line guides are such common gimmicks/elements in levels, huh? Those, and Tile 1F0 are used so much that I lost track of how many contest levels use them. XD
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.