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Fire Flower Animation

Is there a way to have the Fire Flower upon touch play the "puff of smoke" animation like the Cape instead of the palette flashing animation?
I've tried modifying the hex code for this numerous times to no prevail.
Don't eat the sandwich
*bumping this*

I still haven't found a way to achieve this. If it's not possible, would it at least be possible to keep player palettes separate from each other?
Don't eat the sandwich
Perhaps download the disassembled versions of both sprites, then copy the puff of smoke routine from the cape file onto the fire file then insert with PIXI. Might work.
I was wanting to do it with the original ingame code as I'm not good with editing asm files. I did try using a hex editor to copy over several values which did give off the desired effect I'm wanting but it also caused game breaking glitches.
Don't eat the sandwich
So I attempted to edit bytes starting from $01C5F9 to $01C611 and kinda got it to work, albeit with several problems.

First of all, Mario is still flashing during the smoke animation, powerup graphics are not displaying properly and the 1UP crashes the game.
Don't eat the sandwich
unless you've repointed your additional code to freespace, you were most likely overwriting old code, this case being the 1-up code. it's probably not too hard to change fire's animation to mimic cape's or to disable the palette flashing with just a hex editor, but if you want also the smoke particle, you'll need some freespace.

based on the information written for ram address $71 on the ram map and smwdisc.txt,
~<3
Applied it and it works, thanks for the help.
Don't eat the sandwich