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[Collab] Traumerei

After roughly 3 years I finally take part in this contest with the help of my friend Darkdlp02. Together we sat down and created a level we are both incredibly satisfied with.

The level is called "Traumerei" and it revolves around thwimp's and bowser statues being used to overcome hazards with the help of our friend Tile 1f0. The setting is a dreamscape castle with floating bricks, wacky grass colors, popping bubbles and the infamous loophole-y inclusion of the infinity symbol found in the VLDC11 Baserom but not in the Vanilla SMW. ;)



Screenshots:


(note: these screenshots are from previous versions with slight changes)

The custom music we used is Pinc's port of New Ghostbusters II - Court

- DOWNLOAD -



Don't expect any major updates to the level since I'm bound to a tight schedule and I won't be able to update it within the last few days of VLDC happening. We are still looking forward to you guys' feedback and we hope you enjoy playing the level as much as we enjoyed creating it.

#smrpg{<3}
// Layout by Maxo
Here's a playthrough of our VLDC 11 entry! Feel free to leave a comment. #smw{:peace:}
Nice level! I haven't played it, but from the video it seems great already! It has a nice idea and some really clever setups, and seems like it'll be pretty fun to play!

I'd just like to point out one thing:
Originally posted by FPzero
***Your level may not be more than 500 SMW seconds long. Always assume the player will take slightly more time to complete the level than yourself, and remember that the 500 seconds is a total from beginning to end and doesn’t count dying and restarting at the midpoint.


Also, the jump at 3:15 in the video seems a bit tight for Big Mario, you could move Tile 1F0 down one tile to give more room for that jump.
My Youtube Channel
Originally posted by ECS.98
Nice level! I haven't played it, but from the video it seems great already! It has a nice idea and some really clever setups, and seems like it'll be pretty fun to play!

I'd just like to point out one thing:
Originally posted by FPzero
***Your level may not be more than 500 SMW seconds long. Always assume the player will take slightly more time to complete the level than yourself, and remember that the 500 seconds is a total from beginning to end and doesn’t count dying and restarting at the midpoint.


Arrww, thank you for your feedback and your advice! - I've added 200 extra seconds to the timer in the video-version. There are only 400 seconds in our rom! The thing is, that I didn't know how much time it'll take to record the level. Hm, well it is fixed in the final-version! #smw{^_^}
Awesome gimmick here! I also like how well the thwomp gfx fit the thwimp.