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Does TSRP 2 (original) break in accurate emulators?

The thread's title askes the question, does the original release of TSRP 2 break in more accurate emulators? Like bsnes, higan & version 1.53 of SNES9X.
I believe it should work. It uses the -really- old patch for its music, long before AddMusic. I haven't noticed any issues playing through the first world on my SNES through SD2SNES at least.
I mainly asked, since TSRPR was noted on breaking on a certain version of ZSNES (1.4x/something close to similar to the description for TSRP 2 ("Note: This hack isn't working right in ZSNES v1.42. Older versions (like v1.36) and newer versions (like v1.50) will work.")) hence why I was curious, if it does break later on, a fixme could be added if the case arises, since everything before & after TSRP2 works fine.
Nah, fixme isn't necessary for that. That's only for hacks which are incompatible on BSNES or real hardware. We dropped ZSNES support for much longer and even if we would support it, incompatibilities would have been based of the latest version.
Mainly as a kinda compare & contrast kinda thing, similar to how I kinda want to play the original version of a game, then its remake to see how different the design was at one point versus another. I do thank you & your team that is making games like the VIP's work & in english as well, I also thank the person who put A2MT together.
note that you can download both the original and remake versions of TSRP2 on FPI's web site:
http://www.fpi-productions.de/tsrp2.html

and note that snes9x version 1.60 was released a few days ago on Github which can handle the original TSRP2 and TSRP2R remake.

IMO, the original TSRP2 game back in late 2006/early 2007 had some levels which were borderline unfair and I had to sometimes use save states to beat those near impossible levels. TSRP2R the remake those "unfair" places adjusted so that their not too difficult.