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Ask anything about SMW Hacking - 2019 Edition

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Originally posted by Romano338
Am I dreaming or is there a cloud with time limit in SMW?
I know there is the cloud that you insert as a cloud and has no time limit, but I was sure there was a cloud with time limit, that you could get with an enemy (like a lakitu, if you kill it). But I jumped on a lakitu and everything despawned

Or am I mistaking with Mario Maker? (which might be possible but would worry me a bit #tb{:DD})


Sprite 1E
As the tooltip says: "Mario can ride in the cloud for a limited time if Lakitu is killed first, although the cloud will last forever if Mario uses fireballs to it."
Originally posted by NaroGugul
Originally posted by Romano338
Am I dreaming or is there a cloud with time limit in SMW?
I know there is the cloud that you insert as a cloud and has no time limit, but I was sure there was a cloud with time limit, that you could get with an enemy (like a lakitu, if you kill it). But I jumped on a lakitu and everything despawned

Or am I mistaking with Mario Maker? (which might be possible but would worry me a bit #tb{:DD})


Sprite 1E
As the tooltip says: "Mario can ride in the cloud for a limited time if Lakitu is killed first, although the cloud will last forever if Mario uses fireballs to it."

Weird, that's the sprite I used. When I jump on it, it dies and the cloud dispawns

EDIT: ooooohhhh it needs to be killed by a thrown object

Thanks for your answer
Super Mario Pants World
Luigi's Lost Levels
New Super Mario Pants World
Luigi's Lost Levels 2 - Back With A Revenge
Luigi's Lost Levels 3 - Electrik Boogaloo
VLDC12 - 72HoKaizo#1
Hey, I'm new to rom hacking and I cannot for the life of me figure out how to change the level after the title screen. I know how to change the beginning text but that's about it. Please help?
Welcome to the site! The intro level is level C5; you can edit it like any other.


 
Could I have someone pm possibly? I've gone through the discord, event tutorial and I still don't understand why my romhack is glitching on the overworld. Anyone please?
PMs aren't usually the best way to troubleshoot because you only have one other set of eyeballs looking at the problem (and the other person may be busy, unable or unwilling to reply). When you post in the forums or ask on Discord, lots of people can look at your question and potentially chime in.

You can absolutely make your own thread for your questions if you feel they're big enough. Just make sure to describe your problem in detail, as well as all of the steps that might have led to it. Giving people enough information to help is crucial, and it will increase the odds they'll help you.


 
Hey so I'm making my first hack and I have soms problems with level intros. So some of my castle levels dont have the cutscene of mario entering or destroying it and I can't seem to figure out why. I also have a sunken ghost ship level that has the scene of mario entering the mansion but obviously I dont want that scene if its a sunken ship level. How do I fix these problems?
Welcome to the site! As I recall, whether a level intro is shown or not (and if so, what type it is) depends on the level's GFX index (#lm{gfxby}). If one exists and you want to turn it off, check the "Disable 'No Yoshi' Level Intro" box (#lm{othprops}).


 
Thank you so much, I will try that out. But I need to know one more thing, how do you make castles and palaces get destroyed once beaten? I found the option but couldn't figure out how to use it. Thanks
Hey awesome peeples, i am new here and just started. Quick question, i cant seem to find a reliable way to ride the multicolor shell. What is the trick to it, everyone makes it look easy but i keep screwing it up, it feels random to me. Thanks!!


The speed Mario gets after bouncing off the shell depends on what side of the shell he's on. You need to manage your speed so that he stays on the side you want to move in.

The shell's max speed is a little bit lower than Mario's max, so you can't just hold right or you'll fall off. However, it's a little faster than the speed Mario has after bouncing off the shell, so you can't release right either or you'll eventually bounce the other way. So you kinda have to repeatedly tap the direction to maintain a good enough speed.

If you're making large bounces off the shell, you can do the same time by just tapping the direction near the height of the bounce. Alternatively, you can just hold right the whole time, then quickly tap left before you come down on the shell to bring Mario back to it.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hi everybody,

Does anyone know of a patch or method where something like collecting coins/breaking blocks/killing enemies adds more time onto the timer?

Is this possible?

Many thanks
Say you have a level, and in that level you have a pipe that brings you to another level, after exiting that pipe and gaining a checkpoint, how do you make it so that they respawn not at the midway of the original midway, but at the midway in the level you go to after entering the pipe?
So I have watched some tutorials and checked the F.A.Q. and I gone trough the tutorials on this site a bit, but I just ended up here. My question is probably already answered in the F.A.Q. or something but in that case I missed it.
Originally posted by AidenQvD
Say you have a level, and in that level you have a pipe that brings you to another level, after exiting that pipe and gaining a checkpoint, how do you make it so that they respawn not at the midway of the original midway, but at the midway in the level you go to after entering the pipe?
So I have watched some tutorials and checked the F.A.Q. and I gone trough the tutorials on this site a bit, but I just ended up here. My question is probably already answered in the F.A.Q. or something but in that case I missed it.

This can be done in LM 3.0 and above: in the "modify main and midway entrance" dialog (#lm{1door}), check the first two boxes on the right, then, in the box below, enter the number of the level from which to use the midway point.


 
Hmmm, Ik this is maybe asking too much, but say you have level 105 and you have 2 pipes, one going to 106 and one going to 104, if you enter the first pipe and collect a checkpoint you restart at the 106 midway, but if you collect the checkpoint after going into the second pipe you respawn at the 104 midway, basically asking if you can have 2 midway's in one level? I don't think this is possible without ASM's but would love to know!


You need this patch for that.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hey, I was wondering a couple things. I'm building a level and I need to know if you can control the path snake blocks follow and how to use them. I can't figure out exactly how they work. I also stumbled soon this problem where I cant scroll horizontally, I changed the level settings and everything but it won't let me use more than one screen.
Thanks in advance


Originally posted by Magmatic
Hey, I was wondering a couple things. I'm building a level and I need to know if you can control the path snake blocks follow and how to use them. I can't figure out exactly how they work.

The original sprite follows a hard-coded path so it can't really be modified, but you can use this custom sprite instead (you can insert it with PIXI). It uses blocks to control the snake.


Originally posted by Magmatic
I also stumbled soon this problem where I cant scroll horizontally, I changed the level settings and everything but it won't let me use more than one screen.
Thanks in advance

Check under #lm{MARIO69} first; it's possible you have horizontal scrolling disabled there, or you have the "number of screens" dropdown set to 1. If it's the latter, you can have LM automatically set that value under "Options -> General Options -> ROM Editing Options -> Auto-Set Number of Screens".

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Hey Guys, I have a question here: is it possible to change multipl colors at once. like for example, i want the whole pallet to be darker, or just these and these colors a little blue but all consistent, thats it. or is there maybe a tool i missed ? I mean the colors are just ASM codes or something (dont know much about it). maybe there is a way.
Originally posted by xamexer
Hey Guys, I have a question here: is it possible to change multipl colors at once. like for example, i want the whole pallet to be darker, or just these and these colors a little blue but all consistent, thats it. or is there maybe a tool i missed ? I mean the colors are just ASM codes or something (dont know much about it). maybe there is a way.

It can't be done in Lunar Magic alone, but I made a tool that helps you do it.

Take a screenshot of LM's palette editor, open it in some image editing program and edit the colors there (that makes it really easy to darken everything at once, for example), then use the tool to convert the screenshot back into a .pal file and import that back into LM (#lm{imppal}). It's a kind of roundabout way, but it's the best you'll get.


 
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