Language…
13 users online: Dennsen86, deported, Dispace, Green, Green Jerry, Hayashi Neru, Jolpengammler, LazyRuns, neidoodle, playagmes169, ShoopDaWhoop, SMWizard, YuriGamer - Guests: 257 - Bots: 285
Users: 64,795 (2,376 active)
Latest user: mathew

Super Mario Maker graphics rip pack (SMM2 update)

  • Pages:
  • 1
  • 2
The staff are big meanies who won't accept this at the Graphics Section, so I'll release it here. NOW RIPPED



DOWNLOAD HERE (updated)

Beep boop pls give credits

What does this pack include?
-A bin file with all animated tiles (Munchers, conveyor belts, one-way conveyor belts, spikes, doors, etc)
-A bin file with some beta sprites (A non-dumb Blooper, green cannons, the old sign)
-A bin file full of foreground elements (jump-through platforms, decorations etc)
-A bin file with all sprites except Bowser and Bowser Jr. (Hammer Bro, Sledge Bro, Bob-Omb, Chain Chomp, Rocky Wrench, etc)
-A palette file for every theme
Could you provide some screenshots at least?
I could.
Looks pretty nice (based on the ExGFX files I looked at here). Now all we need is someone willing to make the SMB 3 version, based on these sprites:

http://mfgg.net/index.php?act=resdb¶m=02&c=1&id=31762

Or maybe a SMAS SMB 1 version in 16 bits, based on these edits:

http://mfgg.net/index.php?act=resdb¶m=02&c=1&id=31793

Maybe I'll consider that at one point.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Originally posted by Gregor
I could.


Then do it.
Done

Also, I updated the pack; I added a new jump-through platform (as seen in screenshot #1) and added some tiles for castle jump-through platforms so you can put multiple of them behind each-other. Now the FG file is pretty much full.
This is very nice, thanks for releasing this!
Why when I click in download it says that isn't avaible? and how i apply these files ?? please help! (Sorry for my English) #smw{-_-;}
Originally posted by LuksDahora22
Why when I click in download it says that isn't avaible? and how i apply these files ?? please help! (Sorry for my English) #smw{-_-;}

http://bin.smwcentral.net/u/18957/mariomakergfx.zip

http://www.smwcentral.net/?p=viewthread&t=4265
Saw the update, hot stuff.

Thanks to you I don't have to buy a Wii U B)
Updated

Contains the new door, key animation, Skewer, pink coin and a ¡BETA PINK COIN! as well as some minor adjustments.
Following quoted post made March 9th, 2013
Originally posted by Gregor
The staff are big meanies who won't accept this at the Graphics Section.


Just now seeing this, so bit of a late response.. Gregor, the reason we aren't accepting them is because this graphics pack requires the downloader to assemble themselves for usage, meaning it's not "Ready to Use". To use these graphics, you must download YY-CHR (A tool for those unaware) and paste said graphics where they see fit. This usually isn't a problem, but the guidelines of the section demands that no further modification need be necessary. When submitted, it should be ready to go without the downloader even needing to touch YY-CHR.

This is why we reject, for convenience of the user, and if we make one exception, we're going to have to make all sorts of them down the road, and we don't want that. Come the sections, the guidelines are God.
I'm aware, it's just a little joke at Alcaro's expense.
"The staff are big meanies who won't accept this at the Graphics Section" I agree


Hey, look at him go.

Quick update: Added some junk from SMM2 (mini-tornado, big coin, on/off blocks).
I forgot this thread existed. That's a lot of good content, thx for ripping that. I heard smm2 will have slopes btw
Yeah it will. I'm more interested in the new themes myself, very curious how the desert or snow theme wil look in SMW's art style.
Yep, me too. I always wished smw had those tilesets available. So it's gonna be preety neat to see what they come up with. Maybe they will use the yellow cave tiles? Who knows.
do you plan on adding the POW block?
Originally posted by TMC_PL
do you plan on adding the POW block?

It's right in SMM Foreground.bin.
  • Pages:
  • 1
  • 2