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The Screenshot/Video Thread 2.0

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ST, I find the Music amazing, I love what you replaced the P-Switch with (SMB3 Mini-game), also Ness victory music for the goal = win :)

The level design looked very good, and I bet there are more secrets to the level than you just shown (I hope).
I wonder what a HFD opcode would do in ASM...
Here's a small taste of my first You vs. Boo race in SMW2+3. :D

Just want to show I actually got it all to work ;). As you can see, there are some elements from the SMBDX version in it already.

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

So far, I've implemented the Face Blocks, which toggle the corresponding blocks between solid and passable.

Again, just a small taste. I finally was able to get the race system to work perfectly, so I figured I'd give a small sneak-peek. Hopefully I will be able to show a video of a race in action soon!
Originally posted by Golden Yoshi
Here's a small taste of my first You vs. Boo race in SMW2+3. :D

Just want to show I actually got it all to work ;). As you can see, there are some elements from the SMBDX version in it already.

Image Hosted by ImageShack.us

Image Hosted by ImageShack.us

So far, I've implemented the Face Blocks, which toggle the corresponding blocks between solid and passable.

Again, just a small taste. I finally was able to get the race system to work perfectly, so I figured I'd give a small sneak-peek. Hopefully I will be able to show a video of a race in action soon!

Looks nice. It thought it was a custom block which inverts the looking code for the Boo as seen in the second screenshot, he stopped chasing you or so it seems.
CP_foothills has been canned. Therefore, this space is once again blank.

my custom bg now include water[yes the FG is not done] ,also here is my mushroom graphics

any comment or sugestion???
maybe I will release The custom BG

@Golden Yoshi : this look very interesting , keep up the good work! :D
Your layout has been removed.
That golden mushroom is off coloured... Can you fix it?
Currently doing ExGFX Requests, please send me a PM, and i'll TRY to do what you want.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

That can most likely be fixed by using CFG Editor to change it's palette from 8 to A.

I see you got the 8-Digit coin counter to work, Golden Yoshi. Nice.
Is the Star shards counter S.N.N.'s exit counter?
I like the face blocks too. Especially when it sticks out it's tounge. :P
<TLMB> I use YY-CHR to edit DNA
Originally posted by Carsr4carpeople1
I see you got the 8-Digit coin counter to work, Golden Yoshi. Nice.
Is the Star shards counter S.N.N.'s exit counter?
I like the face blocks too. Especially when it sticks out it's tounge. :P


Nope, the Star Shards counter will be something completely different that doesn't have to do with exits.
That's cool. Can't wait to see what! Is it a special item line in SMTKO?
<TLMB> I use YY-CHR to edit DNA
Why don't you check his thread? Also, it's a 6-digit coin counter, not 8-digit coin counter.
Originally posted by Carsr4carpeople1
That's cool. Can't wait to see what! Is it a special item line in SMTKO?


Something like that. I'm not going to reveal anymore of the story than I already have, but you will get the entire idea and objective of the story in the demo.
looks like yoshi was there...

fixed.also my BG look good or no ????

EDIT: The FG is not Done
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Originally posted by Chain Chomp

fixed.also my BG look good or no ????

EDIT: The FG is not Done

bg looks strange, and mushrooms look strange
background looks a bit dull but the foreground is okay.
@Chain Chomp: I don't have anything against the mushrooms, but the BG needs a bit more of work. Try to not use black when you're making a custom BG because the player may confuse the background with the foreground. I also would suggest to shade the water a bit more, just look at a scene with water in it and try to shade the water in the BG as good as you can. Also, will you be adding clouds in the BG?

@AxemJinx: I like the different styles of curves that you added in the islands, good job! However, the island where the castle is on is a bit weird with that "tiny" cliff. Maybe you could make that island as plain as the others without that cliff. I also suggest to change a bit of the palette so it doesn't remind people of the original Yoshi's Island map, and also, decorate a bit more the OW and it would look better.
thanks for the comments ,also maybe I will add clouds on the BG
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the most easy puzzle ever!!!!!

I do pixels sometimes
@aninomato:nice puzzle! I see that you are using the pushing crate ,keep up the good work!:D
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