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ASM Projects show-off thread

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Originally posted by Ersanio
DEAR FEAR MY ASSEMBLY SKILLS

http://www.youtube.com/watch?v=jCVtba_TxJw

This is more like a Semi-Powerup engine, all activated by pressing L. It is set to "No-Skill" in default. And you can carry your current powerup through levels too. The star counter is the "MP".
Potions:
1st one: Invincibility
2nd one: Yoshi Fireballs
3rd one: Star Power
4th one: "Crush"
Blue potions: "MP Potions"
Yes, I actually can code sprites, but not complicated ones! :D

OMG ERSANIO THAT SUPER AWESOME!!... now we can make even better hack that involve *shot*
and Iceman, OW spotlight!? *shot*
{9}, I will, once the sprie priority bug has been solved.

Ersan, nice job, as always. :)
Wow everything here looks relly impressive.I know im a bit late,but i have to say that Ersanios HDMA Costum Sprites looks really usefull,because im a noob with HDMA and that would solve my problem.Can i have them?Pleaaaaaaaaaaaaaase?
I think it probably would not be a good Idea to release them until they are atleast fixed, don't beg. Also, if HACKER noobs (noobs new to EVERYTHING) catch this HDMA, well, noobs plus this equals, well a bad use. Anyway, I already said they look great and I keep a look out for 'em.

(Noobs probably wouldn't know how to insert HDMA anyway.)
These HDMA effects will all be REALLY useful when all the bugs are fixed and the OW HDMA will give SMB3 hacks (much like the one I am doing) a real feeling to it, expecially the last world with that OW Spotlight.
Your layout has been removed.
If I ever manage to fix this bugs in my HDMA effects, I *might* release them. I don't know though, since there is already a whole HDMA kit, and Ice Man is working on effects for BMF's HDMA kit. I mainly created the HDMA effects for practice purposes.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Originally posted by Ersanio
Nintendo Presents + HDMA =



:D

ftw
Who knows what post number this is?
Nintendo Logo *cough*

I used the logo expander for the smilie though.

EDIT: Images removed because of dead links.

Inpsired by Ersanio.

*Ice Man runs.
rofl. AWESOME...
my turn:

*aiyo runs*
Nice inversion there. Mine is real though. :P
Yes haha.. Mine is real fake!! haha
*hugs ice man*
This is my first public sprite! ^^

Luigi ability pack

Is basically a luigi ability separator, so now you can have luigi as more than a palette or gx swap!!

Can be used with the luigi block and the two player mode. Tell me if you like it guys!!


ErsanEdit: Fixed link.


Check my profile to see the updates of smheroes!
Pretty cool! Although Luigi jumps WAAAAAY too high.
Are you sick of the 16 letters limit for LevelNames by BMF? Here comes the full 32 letter version. =D

EDIT: Images removed because of dead links.

Once I'm done with the tables itself, I will release this.
The main reason why I did this was because of an ASM hack I wanted to use in Toad's World. :P
Originally posted by Vinifera7
Pretty cool! Although Luigi jumps WAAAAAY too high.

Well, the first part of the code controls the jumping value, change SBC #$02 to 01, and tell me if it works better. Also, didn't you noticed the other new things luigi can do?? Try picking a fire flower or spin jump and check it....


Check my profile to see the updates of smheroes!
Originally posted by Ice Man
Are you sick of the 16 letters limit for LevelNames by BMF? Here comes the full 32 letter version. =D



Once I'm done with the tables itself, I will release this.
The main reason why I did this was because of an ASM hack I wanted to use in Toad's World. :P


This is awesome!

@Ersanio and Aiyo: Great HDMA you two!
EDIT: Images removed because of dead links.

Expansion + HDMA + Graphics = ftw

*shot*
OMG
A
HOW WHAT WHO WHERE WHY WHOM WHEREFORE WHEN DID YOU MANAGE TO DO THAT?
* Ersanio is shot.

It looks awesome, Ice Man. :o
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Hehe, thanks. Though I don't really like the Nintendo logo from there, so I used Super Metroid's instead.



Looks waaay better in my opinion.
Originally posted by makinaman
Originally posted by Vinifera7
Pretty cool! Although Luigi jumps WAAAAAY too high.

Well, the first part of the code controls the jumping value, change SBC #$02 to 01, and tell me if it works better. Also, didn't you noticed the other new things luigi can do?? Try picking a fire flower or spin jump and check it....


Yeah.. his fireballs go straight, right? No bouncing action.
Quote
Quote
Quote
*shot*
*shot*
*shot*

ZOMG stop shooting yourselves! Are you all emo or something?
*shot left and right by everybody else*
Ouch....
I should phone the cops on you guys!
*shot by cops*
*runs from the law*

Anyways, great stuff everybody!

I've planned out some of my own asm coding ideas...but I refuse to try them 'cause they'll probably suck anyways.
*Falcon headshot*
Fine, I'll try them. Guess I'll get to that tomorrow or something, but don't expect anything, 'cause I'm still an ASM newbie.
Your layout has been removed.
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