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Dyzen: Sprite maker

Oh, nice...

Would you include:

-Line Guided routine

-Spawn normal / custom / extended sprite like:
--From the sprite itself
--From the top of the screen
--Aiming to the Player (any direction)

-Making the sprite carryable routine (like the SMB2 sprites)

-Jumping routine

-Throwing an object in the sprite

-Layer 2 routine (similar to the Brutal Mario bosses)

-Sprites routines depending on Mario's controls


What do you think about these routines? Are these possible?
Originally posted by Roberto zampari
Oh, nice...

Would you include:

-Line Guided routine

-Spawn normal / custom / extended sprite like:
--From the sprite itself
--From the top of the screen
--Aiming to the Player (any direction)

-Making the sprite carryable routine (like the SMB2 sprites)

-Jumping routine

-Throwing an object in the sprite

-Layer 2 routine (similar to the Brutal Mario bosses)

-Sprites routines depending on Mario's controls


What do you think about these routines? Are these possible?


Maybe on future version, but not for the version that i am working now, also users can make their own templates for sprites, i will do a tutorial about how to do your own template.

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Questions:

1) These template (codes) would be connected to an animation?
2) Making a custom bosses would need the dw. code for it, am i right?
3) Would be template (codes) used in other old sprites may be added in the sprite routine?
Originally posted by Roberto zampari
Questions:

1) These template (codes) would be connected to an animation?
2) Making a custom bosses would need the dw. code for it, am i right?
3) Would be template (codes) used in other old sprites may be added in the sprite routine?


1) Yes, templates are connected to frames, animations and interaction.

2) dw code???. you need asm knowledge to do a boss, maybe i can do a template for bosses like a noob boss, but not a priority for the moments, maybe on future versions.

3) i did'nt understand this question.

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Originally posted by anonimzxw
dw code???. you need asm knowledge to do a boss, maybe i can do a template for bosses like a noob boss, but not a priority for the moments, maybe on future versions.

He is talking about the whole pointer routine thing, like calling $0086DF with a value in A, then executing a 16-bit pointer; hence the dw thing.

Also, anonimzxw: tested some things you said that glitched out in Dyzen 1.0.0.1; at least, the whole exception thing after you delete a frame used in an animation seems to be work fina. I'll do further tests, though, so we can have an idea if bugs still exist, the nature of them if they exist, and if we can have more ideas on how to improve the tool, such as .cfg and .json file generation.





Dream team (feed them, please):






I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site. I will announce when I finish my official page, that page will have all my public sprites, new patches, tools and new versions of dynamic z, also resources for unity like assets, shaders, etc, tools for image edition and news about my videogames projects and the hack SMWRR, also it will have donation system for people who wants to collaborate or do requests. For now, if you want to use Dyzen or my Sprites, you can ask me by pm.

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SMWControlLibX GitHub
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Snestorage where you can download my resources
Originally posted by anonimzwx
I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site.

What resources you're talking about?
Originally posted by Roberto zampari
Originally posted by anonimzwx
I requested the rejection of dyzen because I am doing a web site where I will upload all my resources and I prefere that the users download them from my web site.

What resources you're talking about?


Sprites, Dyzen, all tools of Snes Office and New Dynamic Z versions.

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What sprites you planning to update in your website?
What is your website
Any news of your website or Dyzen?
it's a shame that it got deleted, fix the bugs



EarthBound DeviantArt Hack!
Originally posted by TheLucraftTeam
it's a shame that it got deleted, fix the bugs


I fixed all important bugs of V1.0.0.0, currently I have the version v1.0.0.2 that works fine and without problems. The problem is that it works with giepy, I must change it to work with pixi

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So I finally got the .net framework I need working(Linux user). It's pretty impressive, I felt a little overwhelmed by the amount of options. I'll have to work into it slow to figure it all out.
Originally posted by zacmario
So I finally got the .net framework I need working(Linux user). It's pretty impressive, I felt a little overwhelmed by the amount of options. I'll have to work into it slow to figure it all out.

Thanks, well I never used the tool on Linux, I don’t know if it works fine on that os.

Originally posted by TheLucraftTeam


I have a routine for solid interaction with player and other for interaction with sprites, using Dyzen system, I will upload some of those routines during the week.

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I am doing documentation for Dyzen.

I am making a lot of routines that are useful for sprite creation and how to use them. All those routine will be on the documentation, for now the documentation is in spanish:

Spanish Documentation

I am translating it to English:

English Documentation

The documentation will include:

-A lot of differents interactions.
-A lot of movements.
-Some Misc routines.
-How to use all in Dyzen.
-How to edit the code.
-Any important information about how to do a sprite using Dyzen.

I hope to finish it during june and july.

Anyone who have ideas of routines to add to the documentation, can post here.

------------------------------------------------------

Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources