How do i make those koopas that were kicked out of the shell become a normal walking koopa faster. I want to be able to stomp on them but that animation of the koopa sliding and getting up takes way too long. Thanks in advance!
Making koopas that were kicked out of their shells get up faster
Try this:
Code
org $018A03 db $81
You can play around with that value if you want, it controls how many frames the Koopa will be stunned for after being knocked out of the shell. 0x81 is the minimum (0x80 and below are used for different purposes), while 0xFF is the maximum (and default value).
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That works. Thanks!