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Super Mario Balloon World

Super Mario WorldFull Hack ReleaseScreenshots

Welcome! Thanks for stopping by the thread for Super Mario Balloon World!



Super Mario Balloon World is inspired by the balloon world mode of Super Mario Odyssey. Every level of the original SMW has a balloon hidden somewhere, and you've got a short time limit to find it! Luckily, coins increase the remaining time, and the score has been replaced with a distance meter, which indicates the distance to the balloon. And to give you the authentic Super Mario Odyssey Balloon World experience, some of the balloons have been hidden inside the walls (but don't worry, every balloon is possible to obtain).

All the levels are open from the start, and 5 bonus levels await those who complete all the normal levels. This brings the total number of exits to 80.

Download Link

I hope you enjoy this silly little hack =)

Note that the distance meter isn't perfect (i.e. it might be off by one close to the balloon) but should still give a good indication of how far away the balloon is.
Holy—that looks incredible! Never played SMO before, but it's totally worth it!
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Wow, only one reply. This looks like a fun concept and project; it'd also be cool if there was a mode where the balloon would be placed at a random part of the level, but still, a cute little hack.
How basically two edits can change the entire smw-experience. You call it a silly little hack, but the idea behind it, to copy SMO's mechanic into SMW is actually great. I think I'll give this a try later. It looks like a fresh experience of actually playing original smw (I'm also curious about the 5 bonus stages)
Nice idea you had there, BlueLeaf! #smw{:TUP:}








I played some levels and the idea is fantastic. It's truly amazing how you can create such a novel feeling in every level by changing such a small aspect of the game.


If you are wondering whether to play this and think the balloons are sorta placed wherever (akin to a collectathon), that is not the case.

Instead, the balloons have been placed so carefully and in such brilliant locations that an entirely new challenge is created in every level. It makes for quite a fun experience, and I fully recommend it.

Thanks for making! I'll be sure to play the whole game soon.
So I played this hack, and it's really fun! I do love the concept here of finding balloons in stages- like in Super Mario Odyessy- though the balloon placement here is a critical flaw in this hack. Though some placements simply require skill, others require the use of a powerup or ability n order to get the balloon. An example of this is in "Yoshi's Island 1," where the placement here requires you to have Yoshi to get the height needed to get the balloon. And most of the time, I feel that most of the time I running for balloons rather than trying to find them.

Generally, the hack isn't bad. On the contrary, it's really good (#smw{:TUP:})! But I do feel there are areas that can be fixed here to make it better. Mabey you could move Mario's starting position to the middle of the stage rather than the usual start for each stage, and replace the balloons that require a powerup to do. Generally, it depends up to you, but this is a really good start for the hack. With some fixes, the experience could be even better!

Anyways, great work Blue Leaf! Glad you're here in the community! #smw{:peace:}
What a neat concept. A lot of SMW levels do actually work quite well when it comes to places to hide things.

I'll give this a try as in SMO the Balloon World mode is actually something I find myself going back to.

:D
Thanks for the nice comments everyone =)

Originally posted by kamekku14
Holy—that looks incredible! Never played SMO before, but it's totally worth it!

Thanks! I hope you're enjoying it! And SMO is pretty good, you should definitely try it out if you have a switch.

Originally posted by Erik
This looks like a fun concept and project; it'd also be cool if there was a mode where the balloon would be placed at a random part of the level, but still, a cute little hack.

Thanks! Random balloon placement would be cool. Maybe something for the future, when I'm better at ASM.

Originally posted by Sariel
How basically two edits can change the entire smw-experience. You call it a silly little hack, but the idea behind it, to copy SMO's mechanic into SMW is actually great. I think I'll give this a try later. It looks like a fresh experience of actually playing original smw (I'm also curious about the 5 bonus stages)
Nice idea you had there, BlueLeaf! #smw{:TUP:}

Thanks! Glad you like the idea. About the bonus stages, they are
also original SMW levels (because new levels wouldn't really work with this gimmick), but with trickier balloon placements. It's a reward for completionists, and meant to be a more proper ending to the hack.


Originally posted by GbreezeSunset
I played some levels and the idea is fantastic. It's truly amazing how you can create such a novel feeling in every level by changing such a small aspect of the game.


If you are wondering whether to play this and think the balloons are sorta placed wherever (akin to a collectathon), that is not the case.

Instead, the balloons have been placed so carefully and in such brilliant locations that an entirely new challenge is created in every level. It makes for quite a fun experience, and I fully recommend it.

Thanks for making! I'll be sure to play the whole game soon.

Thanks! I'm glad you're enjoying it, and have fun with the rest of the game!

Originally posted by Flippn'Fences
So I played this hack, and it's really fun! I do love the concept here of finding balloons in stages- like in Super Mario Odyessy- though the balloon placement here is a critical flaw in this hack. Though some placements simply require skill, others require the use of a powerup or ability n order to get the balloon. An example of this is in "Yoshi's Island 1," where the placement here requires you to have Yoshi to get the height needed to get the balloon. And most of the time, I feel that most of the time I running for balloons rather than trying to find them.

Generally, the hack isn't bad. On the contrary, it's really good (#smw{:TUP:})! But I do feel there are areas that can be fixed here to make it better. Mabey you could move Mario's starting position to the middle of the stage rather than the usual start for each stage, and replace the balloons that require a powerup to do. Generally, it depends up to you, but this is a really good start for the hack. With some fixes, the experience could be even better!

Anyways, great work Blue Leaf! Glad you're here in the community! #smw{:peace:}

Thanks for the feedback! I get where you're coming from about the balloons that require powerups, but I wanted there to be a mix between speedrunning levels and more puzzle-ish levels (i.e. which powerups/items do you need, and what's the best way to get them).
Anyways, I'm glad you've enjoyed the hack, and I'll keep this in mind for a possible update.

Originally posted by 1UPdudes
What a neat concept. A lot of SMW levels do actually work quite well when it comes to places to hide things.

I'll give this a try as in SMO the Balloon World mode is actually something I find myself going back to.

:D

Thanks! Yea, SMW does work pretty well with this concept. Hope you enjoy playing it!
Originally posted by Blue Leaf
Thanks for the feedback! I get where you're coming from about the balloons that require powerups, but I wanted there to be a mix between speedrunning levels and more puzzle-ish levels (i.e. which powerups/items do you need, and what's the best way to get them).
Anyways, I'm glad you've enjoyed the hack, and I'll keep this in mind for a possible update.

Your welcome for the advice. I understand the idea of having speedrunning-based balloons alongside puzzle-based balloons. Though for the puzzle-based balloons, mabey powerup-getting stations could be placed across the map to lessen the work needed to farm the powerup required for a balloon? Or the puzzle-based balloons could be in stages where the powerup required for them are easily accessible? For example, the stage that I originally talked about- "Yoshi's Island 1 2" (Yeah, mistyped back in the original post)- has an easy-to-acquire Yoshi that can be used to get the balloon.

Anyways, I'm glad to offer advice for improving your hack! I hope you had a good C3, and hope to see this hack in the future!
#smw{:peace:}
See you soon!
I was initially expecting to see a joke hack when I saw this thread, but it turned out to be quite a pleasant surprise. I've never played Super Mario Odyssey, but the idea is very nicely executed and makes for a decent challenge.
I never expected SMW with balloons around.
As someone who still plays the original Super Mario World regularly, I gave this hack a go. I tried every stage, and got about half the balloons. It was... Pretty good.

I became less enthusiastic the further I went on, mostly due to the fairly strict time limits. I've never played Odyssey, but I think the time limits were kind of the point? Either way, I all but stopped entertaining levels that were "speedrun the level while getting all the coins." Balloons positioned inside of walls and floors were also on the weak side, though I'm more sympathetic there as they were attempting to repurpose vanilla levels more creatively. I liked best those levels that were short and impactful - BUTTER BRIDGE 1 and BLUE SWITCH PALACE were among my favorites.

I wonder if I'd have been more content if the player were allowed to keep going after time has run out, just without the balloon being claimable. In that case, the player would be allowed to find the balloon at his/her leisure, so that the challenge is in the execution instead of the hunt (again, probably at odds with Odyssey here).

At any rate, silly or no, this was a cute new take on a game I love. Thank you for releasing it!
Balloons were underrated in the actual Game, It makes this lot better.

Super Mario WorldFull Hack ReleaseScreenshots