File Name: | Counter Break Y |
Added: | |
Authors: | Glyph Phoenix |
Tool: | Asar |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | Prevents Yoshi from carrying over from level to level. |
Download: | Download Backup - 508 bytes |
The Great Patch Purge of 2018/2019
File Name: | Yoshi Fireball Patch |
Added: | |
Authors: | Matrik |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch will change Mario's normal fireball into Yoshi's Fireball. |
Download: | Download Backup - 102.70 KiB |
File Name: | SMAS Music |
Added: | |
Authors: | Mattrizzle |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | Yes |
Description: | This patch inserts most of the music and sound effects from the SMAS versions of SMB, SMB2 and SMB3 into your ROM. Also included in the ZIP: - Lunar Magic music list file (smas_music.msc) - A list of the sound effects (sounds.txt) - Readme (readme.txt) |
Screenshots: |
File Name: | Multi-Midway Points 1.1 |
Added: | |
Authors: | imamelia |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | Yes |
Description: | This patch allows you to have multiple checkpoints in the same overworld level. You can set the sublevel number, starting position, etc. for each checkpoint, and you can have up to 255 checkpoints per overworld level. It also doesn't require any secondary exits, unlike the other multi-midway patch. Now works correctly with Lunar Magic 2.20 and beyond. Also updated to Asar format. |
Download: | Download Backup - 6.73 KiB |
This one (imamelia's) doesn't require secondary entrances unlike Kaijyuu's which could be an advantage, but since the latter supports Lunar Magic's expanded secondary entrances which are a lot ($2000 secondary entrances), it shouldn't be a problem anymore. Also most resources in the site (like LX5's SMM midway flag) seem to support Kaijyuu's MMP rather than this one.
File Name: | Resetting Made Easy |
Added: | |
Authors: | WhiteYoshiEgg |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Allows you to reset the level by pressing a certain key combination. The keys you have to press, and even the level you get teleported to, are easily customizable. Make sure to read the enclosed FAQ for instructions. |
Download: | Download Backup - 1.39 KiB |
In addition to preventing free use of screen exits on screen 00, this patch implements no checks to prevent resetting during goal sequences, yoshi wings stages and Mode 7 bosses, each of which introduces its own set of quirks.
File Name: | Get Hurt on Yoshi |
Added: | |
Authors: | Ladida, WhiteYoshiEgg |
Tool: | xkas or Asar |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | As the name implies, this patch makes you get hurt (or die if you're small) on Yoshi instead of him running away. Since it's my first real xkas patch, I cant guarantee it's bug-free, so you'd be better off making a backup. now works with extended sprites |
Download: | Download Backup - 898 bytes |
File Name: | Yoshi egg content changer |
Added: | |
Authors: | Alcaro |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Replaces the content of Yoshi eggs if Yoshi is present, depending on which color it is. Green - unchanged (1up) Blue - feather (will fall through the floor) Red - flower Yellow - starman |
Download: | Download Backup - 365 bytes |
File Name: | Corner Logo |
Added: | |
Authors: | Jaklub |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch places "Nintendo presents" logo in the left-top corner of the screen. Something like in tv-series. You can also place the logo somewhere else on the screen. Just play around with the values. |
Download: | Download Backup - 805 bytes |
File Name: | Bounce Block Sprite & Tile Generation Unrestrictor v0.91 |
Added: | |
Authors: | edit1754 |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch has two main features: 1) It allows custom block code to specify the sprite tile number of its bounce block sprite, and the map16 tile number it will turn into after it's finished bouncing. 2) It allows you to generate any map16 tile number using SMW's built in routine at $00BEB0, by storing #$FF (rather than an index) to $9C and the map16 tile number to $0660/1 Also includes a fully-functional smb3brick.asm that utilizes this. Included block slightly improved by Roy. (Palette byte didn't seem to work well as the Xkas math somehow malfunctioned.) |
Download: | Download Backup - 3.85 KiB |
File Name: | Rex Edit |
Added: | |
Authors: | Ninja Boy |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This is an update to the [Xkas] Rex head position and bounce change patch which adds in the ability to change the palette since Tweaker won't save Rex's palette for some reason. |
Screenshots: |
File Name: | Baby Yoshi & Yoshi Egg Fix |
Submitted: | by Maarfy |
Obsoletes: | Baby Yoshi & Yoshi Egg Fix |
Authors: | Davros |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes many glitches that the Baby Yoshi and the Yoshi Egg sprite have due to lacking checks or routines. It adds to the Baby Yoshi a routine that makes the sprite disappear when an adult Yoshi is already present in the area and a pointer to an off screen routine that can be used by unchecking 'Process when off screen' with Tweaker should the user wants it. It adds to the Yoshi Egg a sprites locked flag so it doesn't run routines when the flag is set, a pointer to an off screen routine so it doesn't cause any slowdown, a proper ground detection so it doesn't float in the air and a new proximity routine that checks the horizontal and vertical position of the player when getting near. More details in the readme. |
Screenshots: |
File Name: | Horizontal Level Wrap |
Added: | |
Authors: | HuFlungDu |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Similar to the Vertical Level Wrap, except instead of connecting the left and right sides of the screen, it connects the top and bottom. I believe it's levelASM compatible, but I haven't actually tried it yet... Anyways, no credit necessary Tester's note: Do note that this system is a little irky when the player has a non-zero speed, and he's not small. (Won't warp smoothly.) |
Screenshots: |
File Name: | No PickUp when Small |
Submitted: | by Major Flare |
Obsoletes: | No PickUp when Small |
Authors: | JackTheSpades |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Mario can't pick up sprites, nor throwblocks when being small. |
Screenshots: |
File Name: | Custom OW Border Palettes v1.0 |
Added: | |
Authors: | lolcats439 |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Enables custom palettes for colors 8-F of palettes 0 and 1 on the Overworld on a per-submap and if-special-world-passed basis. |
Screenshots: |
File Name: | Per-Level Yoshi Disabler |
Added: | |
Authors: | imamelia |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch allows you to prevent Yoshi from spawning at the beginning of a level, yet keep him on the overworld, in specified sublevels, as the castle and ghost houses do in the original SMW. (Note that it assumes that LevelASM or some other patch that utilizes the sublevel number has already been installed.) |
Screenshots: |
The effect can be reproduced by using the following uberASM code in level load:
Code
load: INC $1B9B|!addr RTL
Also, this doesn't get rid of Yoshi whenever you die in a level that uses this code, unlike the patch did.
File Name: | Super Mario Galaxy Spin |
Added: | |
Authors: | SelinTheFox |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Hello everybody! This isn't really ASM but it is still something I am proud of. Apply this patch via Xkas and it will do the following things: - Let you be able to spin all the time (Not damaging enemies). - Disables the L/R button scrolling (Well it has to to be able to work.) |
Screenshots: |
File Name: | Fireball Control |
Added: | |
Authors: | scepile3 |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Control fireballs' vertical movement with the up and down arrows. |
Screenshots: |
Code
org $008F49 JSL NewRoutine org $34B64 %RATS_start(0) NewRoutine:
I don't need to say anything. It'd be a miracle if this worked.
Also, uses the LR hook as base, which doesn't even work if you use a custom status bar; that patch is made obsolete by UberASM, either way. It's proto-gamemode code.
File Name: | Hook Select and Show Power-Up |
Added: | |
Authors: | scepile3 |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch shows your power-up in the item box and disables select. Somehow I deleted the hacking the status bar thing so it wouldn't work. Sorry... |
Screenshots: |
Code
org $008F49;Hijack the status bar routine JSL NewRoutine org $382ED %RATS_start(0) NewRoutine:
This will make the game crash. Whoever accepted this back in fuck-knows didn't test it.
Besides, this is so poorly coded with a long string of CMPs and branches and a bad way of disabling Select (pro-tip: you can still use select if you press something else! don't use CMP.) that I see no worth fixing and reuploading. Why would I want to see what my current powerup is in the status bar? Isn't that the purpose of the different appearances Mario has?
File Name: | Toggle Debug Functions |
Added: | |
Authors: | HyperHacker |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | A patch that allows you to easily toggle all known debug functions in the ROM, including BMF's CPU meter. |
Screenshots: |
File Name: | Gold Rush |
Added: | |
Authors: | Glyph Phoenix |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch will temporarily give Mario some star power, when he collects some coins. Credit Glyph Phoenix for the original IPS code. |
Screenshots: |
2) This patch doesn't restore the coin writing to the status bar, and leaves it in display.
3) Why does this disable the star music? Either way AddmusicK would restore it again.
Here's an UberASM code to achieve the same thing:
Code
main: LDA $13CC|!addr BEQ .return LDA #$<time> STA $1490|!addr .return RTL