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[ASM and New TOOL]Dyzen Sprite Maker and Sprite Request Thread (Requests Closed)

ToolSpriteSuper Mario WorldResource ReleaseRequests

Originally posted by anonimzwx
I finished the NON Dynamic YI Bullet Bill pack:



Video

I will upload the sprites after transform them to Pixi

Those sprites look crazy. But great job.
I hope we will give you more requests next C3.
Hmm, the PIXI folder for the YI Bullet Bill pack is empty. Seems you may want to fix that.

Either way, congrats on the sprites. They look great, and the Bullet Bill one will make for some great puzzles and interesting action levels in SMW hacks.

Edit: The Men ono one also says 'Label 'StarKill' wasn't found. [JSL StarKill]'.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
I submitted all the sprites to the sprite section, they include Giepy version and Pixi version.

Pipe Jumping Rex

Wario Land 4 Men ono (Axe Ghost)

Yoshi Island Bullet Bill Pack

I am doing the Albino Dino for now, i will do a non-dynamic boss of 80x80 with it, probably i will finish it tomorrow.

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Originally posted by anonimzwx - From This Thread
Originally posted by Flippn'Fences
Well, a tool for making custom sprites would be useful for the community. Like Kipernal's Blockreator, it would allow users who have little or no experience with ASM to make their own sprites through an easy-to-use interface. This would be especially useful for those wanting to make their own unique bossfights, since many hack developers don't have much experience with coding- meaning the boss options for them limited to either the in-game bosses or the bosses in this website's sprites section- which are mostly overused.


Look my thread lol, Thread

Well, I just checked out this tool after recommending this to me. It's a really good tool, and it'll defiantly be useful for me and many others #ab{:D}! Though one issue that I do have is that the tutorials that are available for this tool are in Spanish, and I don't understand this language very well. Could English subtitles be added to the tutorial videos for this tool, for easier understanding?
Originally posted by Flippn'Fences
Originally posted by anonimzwx - From This Thread
Originally posted by Flippn'Fences
Well, a tool for making custom sprites would be useful for the community. Like Kipernal's Blockreator, it would allow users who have little or no experience with ASM to make their own sprites through an easy-to-use interface. This would be especially useful for those wanting to make their own unique bossfights, since many hack developers don't have much experience with coding- meaning the boss options for them limited to either the in-game bosses or the bosses in this website's sprites section- which are mostly overused.


Look my thread lol, Thread

Well, I just checked out this tool after recommending this to me. It's a really good tool, and it'll defiantly be useful for me and many others #ab{:D}! Though one issue that I do have is that the tutorials that are available for this tool are in Spanish, and I don't understand this language very well. Could English subtitles be added to the tutorial videos for this tool, for easier understanding?


I will add subs, but i need some time, my english is not very good.

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Originally posted by anonimzwx
I will add subs, but i need some time, my english is not very good.

It's okay. #w{=)}
I have the same issue in Spanish, so I can understand your situation here. You can take your time here.
I was doing the Albino dino, starting for the animations (was a nightmare to rip all) Is not dynamic and dont need sa1, for now runs very well.



here a little test of the animations, i will try to finish it today, it will be a big boss.

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Nice rainbow fire.
Originally posted by anonimzwx
I was doing the Albino dino, starting for the animations (was a nightmare to rip all) Is not dynamic and dont need sa1, for now runs very well.



here a little test of the animations, i will try to finish it today, it will be a big boss.

In its current state, the sprite appears really well animated. And I'm surprised that this is all non-dynamic nor an SA-1 sprite. Great job!
#smw{:TUP:}
Originally posted by anonimzwx
A little Preview of the boss.


This sprite seems really neat, along with your other releases, specially that WL4 Axe wielding sprite and the bullet bills from YI.

I have also to try your Sprite Maker later. Do you think it could help a person who already knows asm to cut some time while making complex graphics routines (such as the one of those big Dino lol) and/or optimise some codes?
I'm usually focused on vanilla hacking, but i definitely should check these custom sprite threads more often. Your Dyzen tool looks pretty professional and the requests you fulfilled so far are excellent as well. Especially the Albino Dino is impressive (maybe due to the effort you've put in its animations?) and i'm sure it will be a cool custom boss in the end.
Keep up your great work! #smw{:TUP:}








Originally posted by Darolac
Originally posted by anonimzwx
A little Preview of the boss.


This sprite seems really neat, along with your other releases, specially that WL4 Axe wielding sprite and the bullet bills from YI.




Originally posted by Darolac
I have also to try your Sprite Maker later. Do you think it could help a person who already knows asm to cut some time while making complex graphics routines (such as the one of those big Dino lol) and/or optimise some codes?


Yeah, i do all my sprites with the tool and i make the graphic routine, animation and interaction very fast with it, without the tool i need a lot of time and do a lot of try and error to test each frame. Also the tool optimize routines depends on the requiriments of the sprite, also if you are not happy with my routines, you can edit them on the Folder ASM. (only caution with the tags). Also the routine allows a very flexible interaction routine, the default interaction routine only works for a reduced number of sprites.

I will try to submit more tutorials, useful routines that you can use with the tool and make it more user friendlier and fast to use. Also probably i will submit a new version very soon because i fixed some little bugs that i found when i was doing the albino dino.

I recommend use the tool when it is accepted on the Tool section.

Originally posted by Sariel
I'm usually focused on vanilla hacking, but i definitely should check these custom sprite threads more often. Your Dyzen tool looks pretty professional and the requests you fulfilled so far are excellent as well. Especially the Albino Dino is impressive (maybe due to the effort you've put in its animations?) and i'm sure it will be a cool custom boss in the end.
Keep up your great work! #smw{:TUP:}


Well the animation of albino dino was a nightmare, it have a lot of frames and each frame is like to do a puzzle because eache frame use like 36 or 40 tiles lol. Thanks for your comment :)

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I finished the boss, it doesnt need SA1 or a Dynamic Patch and is completle customizable, Here you can watch a video about it, i will upload it soon after transform it to Pixi.

Video



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this is awesome!

nice work!
I have some questions about the Albino Dino Boss:

1) What's the size of this boss?
2) This boss requires patches?
3) What's the Visual code studio? (from dyzen tutorials)
Originally posted by Roberto zampari
I have some questions about the Albino Dino Boss:

1) What's the size of this boss?
2) This boss requires patches?
3) What's the Visual code studio? (from dyzen tutorials)


1) depends the frame, but overrall 80x80.
2) only the patch that is included with it (is a little patch that fix a problem when mario kill an enemy with spin jump on the boss battle, because show a glitched tile, then that patch solves that problema).
3) Is a code editor, you can use any code editor that you want.

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I have to do some stuffs of the university, i will finish the others requests during the weekend. I will try to post all the version of pixi and a version with some bug fixes of dyzen during the afternoon or night.

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That's very impressive. I'll be sure to check it out when it's in the tool section. Soon every hack will have custom bosses.

ToolSpriteSuper Mario WorldResource ReleaseRequests