Originally posted by DarolacOriginally posted by anonimzwxA little Preview of the boss.
This sprite seems really neat, along with your other releases, specially that WL4 Axe wielding sprite and the bullet bills from YI.
Originally posted by DarolacI have also to try your Sprite Maker later. Do you think it could help a person who already knows asm to cut some time while making complex graphics routines (such as the one of those big Dino lol) and/or optimise some codes?
Yeah, i do all my sprites with the tool and i make the graphic routine, animation and interaction very fast with it, without the tool i need a lot of time and do a lot of try and error to test each frame. Also the tool optimize routines depends on the requiriments of the sprite, also if you are not happy with my routines, you can edit them on the Folder ASM. (only caution with the tags). Also the routine allows a very flexible interaction routine, the default interaction routine only works for a reduced number of sprites.
I will try to submit more tutorials, useful routines that you can use with the tool and make it more user friendlier and fast to use. Also probably i will submit a new version very soon because i fixed some little bugs that i found when i was doing the albino dino.
I recommend use the tool when it is accepted on the Tool section.
Originally posted by SarielI'm usually focused on vanilla hacking, but i definitely should check these custom sprite threads more often. Your Dyzen tool looks pretty professional and the requests you fulfilled so far are excellent as well. Especially the Albino Dino is impressive (maybe due to the effort you've put in its animations?) and i'm sure it will be a cool custom boss in the end.
Keep up your great work!
Well the animation of albino dino was a nightmare, it have a lot of frames and each frame is like to do a puzzle because eache frame use like 36 or 40 tiles lol. Thanks for your comment
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