Hello, and welcome to my thread AKA yet another asm release thread.
Custom Bullet Bill
(aka I suck at naming my sprites)
This is a bullet bill that includes new behavor that can be configured using extra bytes, like
-Death on player hit
-Death on wall hit (gif 3)
-Sprite hit/Death on sprite hit (gif 2)
-Explode if any of above interactions are true (gif 3)
-Freeze player on contact
-Can be reflected with cape spin (gif 1)
DOWNLOAD
Hovering Items
Inspired by Shrek 2 (GBA) items those items will hover over player's head when they're picked up and give some ability/boost/whetever. They can be set to disappear after some amount of time (set by extra byte).
Currently they can give:
-Slowfall (like cape feather) (gif 1)
-Invulnerability (gif 2)
DOWNLOAD
Note: Uses freeram to determine if player already holds item (so you can't hold multiple items)
Carryable Football
There has to be submission, related with footballs! Always hated puntin' chucks? Check this out! When thrown it'll start acting like regular football, except it doesn't damages player, instead it can hit enemies. After set amount of time it becomes carryable again. It can also hit blocks like any other carryable item.
Also includes carryable bomb football, that, if you don't remember, I made last C3.
DOWNLOAD
PART 2
Only one sprite though, not as much as I anticipated, but it's better than nothing, right
Ground-Stomping Rex
Done by request:
This rex causes quake when landing. It also occasionally jumps upward. After stomping it once it'll start jumping more frequently.
DOWNLOAD
All those sprites can be inserted with PIXI.
Custom Bullet Bill
(aka I suck at naming my sprites)
This is a bullet bill that includes new behavor that can be configured using extra bytes, like
-Death on player hit
-Death on wall hit (gif 3)
-Sprite hit/Death on sprite hit (gif 2)
-Explode if any of above interactions are true (gif 3)
-Freeze player on contact
-Can be reflected with cape spin (gif 1)
DOWNLOAD
Hovering Items
Inspired by Shrek 2 (GBA) items those items will hover over player's head when they're picked up and give some ability/boost/whetever. They can be set to disappear after some amount of time (set by extra byte).
Currently they can give:
-Slowfall (like cape feather) (gif 1)
-Invulnerability (gif 2)
DOWNLOAD
Note: Uses freeram to determine if player already holds item (so you can't hold multiple items)
Carryable Football
There has to be submission, related with footballs! Always hated puntin' chucks? Check this out! When thrown it'll start acting like regular football, except it doesn't damages player, instead it can hit enemies. After set amount of time it becomes carryable again. It can also hit blocks like any other carryable item.
Also includes carryable bomb football, that, if you don't remember, I made last C3.
DOWNLOAD
PART 2
Only one sprite though, not as much as I anticipated, but it's better than nothing, right
Ground-Stomping Rex
Done by request:
Originally posted by zacmario
Colored Rex that have different powers like Yoshi.
Yellow can pound the ground with sand clouds that hurt Mario.
Yellow can pound the ground with sand clouds that hurt Mario.
This rex causes quake when landing. It also occasionally jumps upward. After stomping it once it'll start jumping more frequently.
DOWNLOAD
All those sprites can be inserted with PIXI.