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Darolac's C3 Bazaar: ASM + GFX + level colection

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Hi!

I have lots of things for this C3. Let's start:

SPRITES

A wooping total of 8 sprites. All of them are for GIEPY and are submitted at the sprite's section.

Abyssal Fish



This fish moves casually in a zig-zag manner in a set pattern (big horizontal step with some upward speed, big upward step with some horizontal speed, big horizontal step with some downward speed, big downward step with some horizontal speed).

Angry Star



This star, inspired in the Super Mario Land 2, moves following a "infinity" curve. It's indestructible unless hit while Mario has star power. If the extra bit is set, the star will explode after a set amount of cycles.

Bald Seahorse



This seahorse, inspired in the ones at Wario Land, moves down and then up diagonally. When Mario gets into a customisable vertical and horizontal range, the seahorse starts to spin around after waiting some frames. If the seahorse collides with a wall while spinning, it will explode.

Bowser Blade



This sprite is a giant blade inspired in the ones on Yoshi's Story that moves around and damages in contact. If the extra bit is set, the blade will be upside down.

Bowser Fist



This is a giant fist inspired in the ones at Super Mario Land 2: Six Golden Coins that moves up and down once a certain block is pressed. That block (trap.asm, included with this sprite) must be inserted a block inserter and sets up a freeRAM flag when the player is above it, efectively activating this sprite.

IMPORTANT:

You will have to tell the sprite which free RAM is the block using. To do that, just write the RAM adress you are using as free RAM in the extension field of the insert sprite window in Lunar Magic. The sprite assumes that the RAM is in the $7E, so you will be restricted to that bank.

Demonhead



This sprite, inspired in the ones at Solomon's Key, will despawn in a puff of smoke some time after it spawns. It's recommended to use it alongside a shooter.

Panel Monster



This strange monster, from Solomon's Key, fires off projectiles to Mario. The extra bit controls the direction of the monster.

Sea Pokey



This boss will throw fire particles at Mario. Sometimes it will throw a thrown-block. You can defeat it by throwing carryable sprites at him. Everytime his HP decreases, it will enter in a frenzy state, jumping around and stunning Mario everytime it hits the ground.

When this boss is defeated, it will end the level.

There are lots of things that can be customised in the ASM file:

-Particles to spawn (extended sprite).

-Tiles to be used by the sprite.

-Time between jumps.

-HP.

You can customise a lot of things even for each HP.

GRAPHICS

I have ripped the foreground of the first 15 levels in the Bugs Bunny: Crazy Castle 3 GBC game.

Includes a total of 15 palettes, since the original game uses one palette per level. Some of the map16 looks bad with some palettes, since it's not meant to be used with that palette. Download it here.




OTHER RELEASES

Here are some asm that I don't plan to submit to the corresponding section, mainly because it's to messy or too simple.

Alarmsoundpatch.asm: this patch allows to disable the alarm which sets once you get to 100 SMW seconds on a per level basis.

Timer blocks and coins: the coins will increase your coin count and also your timer by one. The timer blocks will change behaviour depending on the timer.



Guardin' Rex: A Rex which will jump at Mario once spotted.



LEVEL COLECCTION

I guess this would be better called a level colection instead of a demo, since it lacks story and the Overworld is under construction.

Here you can find a compilation of levels made by me, with fully custom Overworld. It spans more or less two worlds, but it has lots of quirks; for example, some levels are marked as having two exits but still have only one. Also, the first boss is non existant. This will be fixed soon, but for now, take it only as a compilation of levels.

Here are some screenshots:




Any feedback is appreciated!

EDIT: Forgot to add some download links lol
This has pretty nifty sprites. Normally I would say they would be tricky to find after C3 ends due to the generic thread title, but considering you have uploaded them to sprite section it doesn't really matter, does it?
Originally posted by xfix
This has pretty nifty sprites. Normally I would say they would be tricky to find after C3 ends due to the generic thread title, but considering you have uploaded them to sprite section it doesn't really matter, does it?


I hope they will all be accepted so I guess it does not #tb{:]}
this is great darolac! this is an almost overwhelming amount of sprites, all with cool and unique functionality. great job!
Those sprites look really cool. Did you draw/rip the GFX yourself?
Originally posted by randomdude999
Those sprites look really cool. Did you draw/rip the GFX yourself?

Some are drawn by me (Abyssal Fish, Sea Pokey, Bowser Fist and Blade) and the others were ripped + adapted to SMW style, except for the Angry Star which was directly ripped and inserted.
What a neat variety of sprites! I knew I recognized the seahorse as soon as I saw the gif. And everything else in here too looks wonderful. I'll try and remember to stop by tomorrow during the stream and take a look at the level collection.
Originally posted by FPzero
What a neat variety of sprites! I knew I recognized the seahorse as soon as I saw the gif. And everything else in here too looks wonderful. I'll try and remember to stop by tomorrow during the stream and take a look at the level collection.

Yeah, those who are active in discord may recognise some of the sprites since I showed some of them in the Showoff channel. Also, it would be great to be in the stream tomorrow! #tb{:D}

Thanks to everybody who commented, I really appreciate it. #tb{:j}

I always love seeing enemies from other games ported in—especially unique weirdos from the SML/Wario land series. Big fan of the massive girth on Sea Pokey as well. Absolute unit!
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy
I love the sea pokey's graphics! It's super 90s DOS aesthetic, and the boss itself is pretty cool too. Going to give using the Bowser Blades a shot soon, as well.
Originally posted by Ivy
I always love seeing enemies from other games ported in—especially unique weirdos from the SML/Wario land series. Big fan of the massive girth on Sea Pokey as well. Absolute unit!

Originally posted by Darkbloom
I love the sea pokey's graphics! It's super 90s DOS aesthetic, and the boss itself is pretty cool too. Going to give using the Bowser Blades a shot soon, as well.


Thanks! Also yeah, I have put a lot of work on that Sea Pokey, bot ASM and GFX-wise, so I'm glad it gets some love.
These are super cool sprites! You did a great job on them!

However you said they are for GIEPY, but isn't PIXI the current standard and isn't GIEPY not currently completed?
Originally posted by Final Theory
These are super cool sprites! You did a great job on them!

However you said they are for GIEPY, but isn't PIXI the current standard and isn't GIEPY not currently completed?

Thanks, I'm glad people like them!

As for GIEPY-PIXI, Telinc1 is going to submit soon the new version of GIEPY at the tools section, which I guess should support LM 3.0 and fix other kind of problems the current version of GIEPY has. Anyway, it's not that hard to convert sprites from GIEPY to PIXI in the event that PIXI remained the standard.
The collection of sprites alone would've been amazing but with all the other stuff you present this is pretty overwhelming. If you've ported something now too you would've covered every aspect of smw hacking wouldn't you? #tb{XD}

However your work is pretty decent. I'm sure once the minor quirks are fixed your hack could be quite good, too. Nothing outstanding perhaps, but as long as a hack is fun to play it's good in my opinion. #tb{:]}

Keep up the good work. As long as you have fun with what you're doing the result will be sweet as well.#smw{:peace:}








Originally posted by Sariel
The collection of sprites alone would've been amazing but with all the other stuff you present this is pretty overwhelming. If you've ported something now too you would've covered every aspect of smw hacking wouldn't you? #tb{XD}

However your work is pretty decent. I'm sure once the minor quirks are fixed your hack could be quite good, too. Nothing outstanding perhaps, but as long as a hack is fun to play it's good in my opinion. #tb{:]}

Keep up the good work. As long as you have fun with what you're doing the result will be sweet as well.#smw{:peace:}

Thanks for the kind words Sariel. I am not really striving for a hack on the cutting edge of smw hacking (it doesn't even have any kind of story) , but simply a hack that is meant to be fun, both while creating it and while begin played, so I hope I'm succeeding in that regard #tb{:]}.

I have updated the. bps to include fixes for certain things. Feedback specifically focused on each level would be really appreciated from you guys, since I think they vary in quality quite a bit.
This is great, lots of creativity! The enemies from other games, or, inspired by other games, rather, seem like a good addition. The boss seems competent enough, though nothing too special. I like the bowser blades/fists, they seem like they could have a lot of applications.

Originally posted by Darolac

Guardin' Rex: A Rex which will jump at Mario once spotted.



Ok now this just made me pre a little bit. Anything that reminds of SMW YEAH will do that to a simple man like me.

allow shy guy emojis in post footers you cowards!
Originally posted by Von Fahrenheit
This is great, lots of creativity! The enemies from other games, or, inspired by other games, rather, seem like a good addition. The boss seems competent enough, though nothing too special. I like the bowser blades/fists, they seem like they could have a lot of applications.

Originally posted by Darolac

Guardin' Rex: A Rex which will jump at Mario once spotted.



Ok now this just made me pre a little bit. Anything that reminds of SMW YEAH will do that to a simple man like me.

Thanks for your comment Von Fahrenheit. Yeah, certainly the boss could have more variety on its attacks, but you would be surprised on how customisable it still is. Also, yeah, I that Rex also remind me on your hack haha (which btw it seems amazing at first glance; let's see if I can play the demo later)
The sprites looks good overall. You seem to be good with ASM, you sure have potential to show us, keep it up!
Layout made by MaxodeX
2021 TRENO vibe check thread
Originally posted by Shiny Ninetales
The sprites looks good overall. You seem to be good with ASM, you sure have potential to show us, keep it up!

Thanks Shiny Ninetales, I'm glad you liked them #tb{:]}. Maybe is not that evident for the end user, but I think I have gone a long way since my first sprite, specially coding-wise regarding optimisation and code clarity. I hope the community can find a use for those.
Could you make PIXI version of these sprites?
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GraphicsPatchSpriteBlockDemoResource ReleaseScreenshots