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SMW2: Yoshi's Island Layer 3 Sunset Rip

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Yoshi's Island has got one of the most beautiful graphics, even ignoring Super FX stuff. In fact, there is notoriously special background which took me so long to rip (credit me before using it!): The sunset background seen in e.g. 3-1 and 6-1. The reason it's special is because it uses HDMA to break the 2bpp limit (I mean, it is a layer 3 background). Here are some images showing this background:

In fact, it's supposed to be faithful to the original background so parallax, wave effect and palette animation are included.

Enjoy!

In addition, I also release the script (or rather an updated version thereof) I used to "rip" the HDMA gradient: Link
god now that's the shit right there. great job, mfg!
Could you also rip it for SMW format so we can use it for SMW hacks?
Originally posted by Fullcannon
Could you also rip it for SMW format so we can use it for SMW hacks?

?
That is in SMW format. I mean, the GIFs wouldn't make much sense otherwise. #ab{:P}
Wow, that looks really beautiful :o
Well done ^^
It's so beautiful. Really good job
Layout by Koopster
I completely forgot how good this background looked. Good job!
Looks fantastic. Good job ripping it, especially as a layer 3 background.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
This was always one of my favourite backgrounds to look at in YI, so it's nice to see it available for use in SMW hacks as well.
Whew, that looks really nice!
holy moly this is gorgeous. Good job!
Holy hot damn that's gorgeous. We can't really get enough YI rips around here. Great job MFG!
Oh, that's all on BG3? That's rad, and extremely useful. Good job Mario my dude

allow shy guy emojis in post footers you cowards!
Ripping that as a layer 3 must've been tough. The result is amazing though. Even if it is "only" 1 background it is definitely worth its own thread. Good Job MFG! #smw{:TUP:}








Wow spectacular !
Very impressive rip, MarioFanGamer! #smw{:TUP:}

I hope some more rips from YI come out in the near future. I do have to agree with MarioFanGamer in the fact that this game has some of the most beautiful graphics of the rest of the SNES games, and some of these tilesets and backgrounds can be really useful in making unique SMW hacks and stages. Anyways, great rip, and great job!
Insert lion king meme here...

Nice job! Looks really stunning with the slow background scrolling :O
These sky backgrounds look great! Nicely done!
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This is a very beautifully ripped background and even more impressive (and useful) that you did it with Layer 3. I am having an issue with the UberASM code though, and was wondering if someone could help.

Placing everything into my hack as instructed with the file located in the library and a new .asm file (copied from the readme) created in the level folder I get a strange result that can be seen here:

https://bin.smwcentral.net/u/32624/flicker2.gif (2MB .gif)

Mario walks to the right automatically without any consideration for my inputs. The lag seen is in-game. He only does this when the .asm file is applied. The parallax seems slightly broken as well as you can see. I don't seem to have any conflicting .asm being applied to the level so I'm unsure of what's happening.

Anyone have any clues how to fix this?
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