Have you ever stumbled upon an old hack that just wouldn't work in your new and accurate Snes9x? Well here's the solution! Sneeze9x is a modified version of Snes9x that adds some settings for compatibility with old hacks. Namely, it allows you to slow down the SA-1 a bit, to fix some hacks that just wouldn't start in Snes9x 1.56+. It also allows you to disable writing echo data to ARAM, which fixes hacks using old Addmusics.
How to use: if the hack doesn't start at all, try enabling the "old SA-1 speed" option in the Emulation Settings menu. If the hack starts, but the music breaks and after the music is broken, the game hangs in the next loading area, try enabling "echo buffer hack".
I have included a windows exe (should be possible to use as a drop-in replacement for snes9x.exe) and a (unix, not asar) patch file you can apply to the 1.58 source code. The GTK and Win32 ports are tested, and the Unix port should work too. (I didn't change the OSX port, so Mac users will have to either run this in Wine or use the command line options
Download
(thanks to Selicre for suggesting the name! Also thanks to TheBiob for compiling it on Windows since I didn't have access to a working Windows build environment.)
Post-C3 thread here
How to use: if the hack doesn't start at all, try enabling the "old SA-1 speed" option in the Emulation Settings menu. If the hack starts, but the music breaks and after the music is broken, the game hangs in the next loading area, try enabling "echo buffer hack".
I have included a windows exe (should be possible to use as a drop-in replacement for snes9x.exe) and a (unix, not asar) patch file you can apply to the 1.58 source code. The GTK and Win32 ports are tested, and the Unix port should work too. (I didn't change the OSX port, so Mac users will have to either run this in Wine or use the command line options
-echobufferhack
and -sa1speedhack
- at least I hope those will work there)Download
(thanks to Selicre for suggesting the name! Also thanks to TheBiob for compiling it on Windows since I didn't have access to a working Windows build environment.)
Post-C3 thread here