I have a question about this block, particularly about the switch_act.asm one.
The define !act is usable for any of the original map16 blocks or I am missunderstanding something? For instance, if I put !act = $0006, it will act as intended; a vine only when the switch set is pressed? If so, you can basically made everything switch-based?
The define !act is usable for any of the original map16 blocks or I am missunderstanding something? For instance, if I put !act = $0006, it will act as intended; a vine only when the switch set is pressed? If so, you can basically made everything switch-based?
Layout made by MaxodeX
2021 TRENO vibe check thread
2021 TRENO vibe check thread