File Name: | Invincible Mario palette changer |
Added: | |
Authors: | Smallhacker |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Makes invincible Mario use a single palette. |
Screenshots: | |
Download: | Download Backup - 472 bytes |
The Great Patch Purge of 2018/2019
File Name: | No Star & P-switch music |
Added: | |
Authors: | Ersanio |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch disables the star and P-switch music, so the level music plays without any interrupt. Apply this patch after each time you insert a song with Romi's addmusic. Doesn't work with AMK. |
Download: | Download Backup - 360 bytes |
And Gloomy has also linked an AMK-compatible method for disabling the Star and P-switch music.
File Name: | ExSprites Hijack |
Added: | |
Authors: | Jagfillit |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch allows for manual insertion of custom sprites. |
Download: | Download Backup - 3.17 KiB |
File Name: | P-Balloon Acceleration + Extras |
Submitted: | by LMPuny |
Obsoletes: | P-Balloon Acceleration + Extras |
Authors: | Erik |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch will give Mario extra acceleration when pressing the X or Y buttons while on the P Balloon. Additionally, you can also configure it to: - make the player not lose the P balloon if he gets hurt - fix the bug when pressing left and right at the same time Tester's Note: The default speed when accelerating is fast enough to phase through walls, similar to the bug when pressing left and right at the same time. You may want to modify the tables in the patch and decrease the maximum speed. |
Screenshots: | |
Download: | Download Backup - 888 bytes |
File Name: | Fireball Ammo Counter |
Submitted: | by MarioFanGamer |
Obsoletes: | Fireball Ammo Counter |
Authors: | 0x400, MarioFanGamer |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch makes it cost an adjustable amount of coins OR points to shoot a fireball. (You can't shoot when you don't have enough.) This might be useful for some shoot 'em up hacks. |
Screenshots: |
File Name: | Koyukillo's amazing smb2/dokidokipanic holding patch! |
Submitted: | by MarioFanGamer |
Obsoletes: | Koyukillo's amazing smb2/dokidokipanic holding patch! |
Authors: | KilloZapit, Koyuki |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This is a patch to change holding an object to work like smb2/dokidokipanic: You hold it above your head and release by pressing the button again rather then needing to hold it down. In addition goombas and sprites with the act-like byte set to be the same (most smb2 sprites are) can bounch off sprites when thrown and can hit many enemies in a row. Now hopefully bug free, so it doesn't fail anymore! |
Screenshots: |
File Name: | Fireball Ammo Counter |
Submitted: | by MarioFanGamer |
Obsoletes: | Fireball Ammo Counter |
Authors: | 0x400, MarioFanGamer |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch makes it cost an adjustable amount of coins OR points to shoot a fireball. (You can't shoot when you don't have enough.) This might be useful for some shoot 'em up hacks. |
Screenshots: |
File Name: | 16-Bit Frame Counter |
Added: | |
Authors: | imamelia |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | A simple patch that adds a second frame counter to the game (requiring 2 bytes of free RAM), one that goes from 0000-FFFF instead of just 00-FF. |
Screenshots: |
File Name: | Trust Fund |
Submitted: | by Major Flare |
Obsoletes: | Trust Fund |
Authors: | Glyph Phoenix |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | A hack that does not allow Mario to collect bonus stars unless he has all 5 dragon coins in a level. |
Screenshots: |
Hex edit at $05CDE3 is dumb, since it affects drumroll that plays not only when getting bonus stars, but also when getting score.
Also I suggest you make it disable bonus stars at the end of the level untill player collects all DC's, because it looks dumb when you technically get bonus stars after touching goal tape.
File Name: | Overworld palette ExAnimation |
Added: | |
Authors: | Adam, Incognito |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch animates three colors on the overworld: the yellow and red level dots, and an additional blue color in slot $5D. It should be easily customizable to add other colors, given how the dynamic color upload routing $0682 works. Built on Adam's ancient patch that used to work. |
Screenshots: | |
Download: | Download Backup - 825 bytes |
File Name: | Powerup Instead of 1-up |
Added: | |
Authors: | wiiqwertyuiop |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch will give you a powerup when you get 100 coins instead of a 1-up. |
Download: | Download Backup - 536 bytes |
File Name: | Level specific speeds for Monty Moles and Hammers |
Submitted: | by Major Flare |
Obsoletes: | Level specific speeds for Monty Moles and Hammers |
Authors: | Lui37 |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Normally, Monty Moles wait more time before jumping out if the level is in the Yoshi's Island submap, while Hammer Brothers throw hammers more quickly if the level is in any submap. With this patch, you can decide for every "overworld level" (see $13BF) whether Monty Moles should jump out quickly or slowly, and whether Hammer Brothers should throw hammers quickly or slowly. You can also change the speed values themselves directly in the ASM file if you wish to do so. update: fixed bug with the Amazing Flyin' Hammer Bro only throwing hammers in one direction, thanks to medic. |
Screenshots: |
The issue: The JML jumps to banks $80+ which in a regular LoROM is a mirror to banks $00-$6F but in an SA-1 ROM, banks $80+ are never a mirror to banks $00-$6F. This results the game freezing/crashing whenever a mole is onscreen.
File Name: | 3 Yoshi Coins in Level |
Added: | |
Authors: | Alcaro |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This patch will modify the yoshi coins needed in a level to get a 1-Up. You can change in the ASM file how many coins you want to get a 1-Up. (By default is 3) No credit nor freespace needed. |
Download: | Download Backup - 492 bytes |
File Name: | Framal Controller |
Submitted: | by Major Flare |
Obsoletes: | Framal Controller |
Authors: | wiiqwertyuiop |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This will add another controller address, in which you can choose when it's cleared, kinda like $16, only you can choose how many frames to wait until its cleared. I think I fixed everything now. Converted to asar, added SA-1 support. |
Download: | Download Backup - 552 bytes |
Rejecting for lack of purpose.
This patch's function is as follows: "So long as any button(s) are held down every frame, a counter increases every four frames up to a specified amount, at which point the counter clears and stays at zero. The buttons held down include everything except L and R, and does not differentiate between A/B and X/Y. The buttons held down may be switched up at will so long as there are no frames in which no button is held down."
Perhaps if the counter only timed the holding of one configurable button this patch would have more of a niche, but as is there's not much of use going on here. The cramped formatting isn't doing it any favors, either.
File Name: | ExGFX Revolution Patch Set v1.2.2 |
Added: | |
Authors: | edit1754 |
Tool: | xkas |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | Yes |
Description: | Contains: - REMAP.asm v1.2.2 (for LM1.91+) - REMAP_old.asm v1.2.1 (for LM1.70-LM1.90) - genericuploader.asm v1.2 - transparencyfix.asm v1.0.2 This allows you to: 1) have two extra ExGFX files with almost no sacrifice 2) have four* extra ExGFX files, and sacrifice layer 3 3) have an 8BPP BG, and sacrifice layer 3 *BG6&7 can only be used for the BG, and the BG can't use FG1&2 anymore Changes in v1.2.2: - LM1.91 compatibility for REMAP.asm, moved LM1.90 REMAP.asm to REMAP_old.asm - unrolled loop in transparencyfix.asm Changes in v1.2.1: - REMAP.asm includes alternate stripe image upload routine. Accounts for LM1.7+ hijacks. No longer causes VBlank overflow on title screen. - genericuploader.asm no longer uses huge inefficient table design. - Removed LZ2.asm (LM1.82+ has the option to apply this patch automatically) You'll also need to download: - uberASM (or old LevelASM+Init/LevelASMTool) - Layer 3 ExGFX (reloads overwritten layer 3 GFX) - Sprite Status Bar (if you want to use BG6&7 or 8BPP BGs) Moderator's note: Ignore the file "REMAP - Copy.asm" and use "REMAP.asm" normally. Also don't use this patch if you saved the ROM in first time with the option "Prefer Saving in 2MB+ ROM Area" selected on Lunar Magic. Warning: Not compatible with Lunar Magic 2.3x. |
Download: | Download Backup - 26.46 KiB |
File Name: | OW Coin Counter |
Added: | |
Authors: | Iceguy |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch will show the number of coins you have on the OW border, like in the beta version of SMW. It will only work with the original SMW coin counter though. |
Download: | Download Backup - 771 bytes |
File Name: | OW Status Bar Number |
Added: | |
Authors: | wiiqwertyuiop |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch makes a number appear in the status bar depending of what main map or sub map is Mario. Made by request. |
Download: | Download Backup - 677 bytes |
1) It can be easily replicated with UberASM;
2) Analyzing the manner which this patch is coded, I could reduce the code to this, because of the defines:
Code
LDA $1F11|!addr ; Change to $1F12 for Luigi INC STA $0EF9|!addr RTL
File Name: | Music Hack |
Added: | |
Authors: | wiiqwertyuiop |
Tool: | Asar |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | This is kinda hard to explain so let me give you an example of what this does. Lets say you had a song that you wanted to play in every grassland stage. Well with this patch you can make a custom or normal song play in every grassland, castle, cave, etc. without having to go in each level and changing the music. Requires no freespace. |
Download: | Download Backup - 692 bytes |
File Name: | Counter Break |
Added: | |
Authors: | Glyph Phoenix |
Tool: | xkas |
Requires Free Space: | No |
Bug Fix: | No |
Featured: | No |
Description: | Resets several statuses when going from level to level, such as Yoshi status, powerup status, coin total and reserved item. Original IPS code by Glyph Phoenix. |
Download: | Download Backup - 752 bytes |
File Name: | Always feather or flower |
Added: | |
Authors: | Ultrabi |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch let's you change your current powerup to a cape or flower by pressing L or R. Works better if you apply the Metroid HP patch (even though it's not needed). Request by Guilherme F Santos. |
Download: | Download Backup - 1.07 KiB |