Hi guys, I wanted to place here a request I had made some time ago, so here I go
Request name: Kamek the Magikoopa
Type: Sprite
Short description: A sprite acts like in SMW2: Yoshi's Island (Level 6-8 King Bowser's Castle). It's appear in the last room before the boss door.
Resources: Graphics and Palette.
http://bin.smwcentral.net/u/30161/Kamek%2BGFX%2Band%2BPalette.zip
Links: https://www.youtube.com/watch?v=Kvzwsa9R8ik (1:31 - 3:20)
Long description: It's Kamek, the Yoshi's nemesis. He's a big obstacle in the last room before the final boss door in Yoshi's Island (Level 6-8 King Bowser's Castle).
Kamek will shoot Magikoopa's magic to hurt the player. If magic touches a turn block, it will be transformed into a 1UP mushroom, a Coin, a Yellow koopa or a Thwimp.
If the player attempts to thrown a koopa shell, a throw block at him or approaches Kamek, it will disappear and teleport to another position, like in Yoshi's Island.
Kamek uses ExGfx from Sp3 or Sp4 slot and uses Palette F.
To save time on this request, I would like the sprite to be non-dynamic, and when teleporting to another position, vanish and appear in a puff of smoke or spin kill, and play sound effect (1DF9 : 04 - Enter/Exit pipe, hurt Mario sound).
According to this description, I can say that this sprite is invincible, it can be used as a more annoying enemy than a magikoopa, since it never dies.
An ideal sprite for castles and forts, adding difficulty to pass the level.
Optional idea: If they wish, they can make a boss variant, as it appears in NSMB Wii, adding more probabilities of being hit by Mario with a jump or object.
Of course, thank you all for your attention