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Project Development Repo

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https://bitbucket.org/Luim/smwcp2

Here you can find the official git repo for the development of this hack. As of this post, it has been opened to public contributions, so any help is welcome!

If you're willing to, the readme shown on the page contains a guide with pretty much everything you need to know to contribute to the repo.
Refer to the issue list for things that need to be done, bugs to be fixed and whatnot. I'll personally test out branches and eventually merge them into the main branch if everything works properly.

If you have any questions, feel free to ask here.
Finally! Once I have some time, I'll check out the open issues and see if maybe I can provide some minor ASM help.

Also worth making a news post about this, if you ask me.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Finally! Once I have some time, I'll check out the open issues and see if maybe I can provide some minor ASM help.

Make sure you check the open pull requests to ensure you don't duplicate any effort that just hasn't been merged yet. Otherwise, cool! Good to have some help!
I'd also recommend making a news post about this. The more actual help the better #tb{:DD}
I think it's worth noting that SMWCP2 is actively being worked on in the repo, and that the last activity was as recent as three days ago!

That kind of took me by surprised when I randomly checked it earlier. Maybe everyone already knows and I've just been missing the Discord or whatever, but I feel like this is worth a post in the forums to raise awareness. #tb{:)}

I'll try and give Arboreal Ascent a slight update within the next few days. Maybe tweak the palette (it's huge improvement over my old, dull one, but maybe a little extreme in parts?), and address some of the issues the play testers (!!! :o) have mentioned.


 
I've been occasionally checking the repo as well to see if it's still active, and I've noticed that it still indeed is, but I don't know if that's a known fact at this point anymore since the actual forum here doesn't really reflect that.

Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.
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stuff is as it's always been

if you would like to help with anything, pm me.
Originally posted by K.T.B.


Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.


the base rom of smwcp2 was not updated since july 2015 and it would be nice if a newer base rom would be produced as a beta version that would reflect the recent changes made in the repo
Originally posted by erpster2
Originally posted by K.T.B.


Is the base ROM dead at this point? I liked seeing the base ROM updates since those always seemed to be a pretty good way to remind people it's still active- on top of getting people pumped up to see more done for it the hack.


the base rom of smwcp2 was not updated since july 2015 and it would be nice if a newer base rom would be produced as a beta version that would reflect the recent changes made in the repo

The base rom in the repo is occasionally updated. So, most of the latest stuff is available if you donwload it from there. It is under source->patches->SWMCP2.bps.
Incidentally, how do we go about building the ROM ourselves? I started from a clean ROM, inserted levels, ExGFX and Map16, then ran all the batch files in order, but Asar threw a couple of warnings and the ROM looked garbled in LM. (will add details in later.)

It's not a big deal if all you need to work on is levels, but it can't hurt to know what I was doing wrong.


 
Originally posted by WhiteYoshiEgg
Incidentally, how do we go about building the ROM ourselves? I started from a clean ROM, inserted levels, ExGFX and Map16, then ran all the batch files in order, but Asar threw a couple of warnings and the ROM looked garbled in LM. (will add details in later.)

It's not a big deal if all you need to work on is levels, but it can't hurt to know what I was doing wrong.

In the "patches" directory is a base rom patch (both BPS and IPS). Patch that to a clean ROM, then insert all the things you mentioned into that (make sure you also import GFX, not just ExGFX).
Originally posted by HuFlungDu

The base rom in the repo is occasionally updated. So, most of the latest stuff is available if you donwload it from there. It is under source->patches->SWMCP2.bps.


ah thanks a lot, HuFlungDu. I didn't realize some folks there did their own forks of SMWCP2 (I do like the "fix" for allowing L+R to re-enter beaten switch palace levels - major kudos for that)

how exactly do we import GFX & ExGFX after building the rom?
Anything special happening to celebrate the upcoming 8-year anniversary of the start of this project?
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I imagine S.N.N. and Lightvayne will be sharing a couple drinks tonight to commemorate the occasion.
Originally posted by K.T.B.
Anything special happening to celebrate the upcoming 8-year anniversary of the start of this project?


can you believe that this project is older than most newborns who use this site, fucking BONKERS

We went big. Now it crying and dying, waiting for us to put it out of its misery.
*hands SNN a shotgun*
You may have the honors sir...
Layout by LDA during C3.
Hot damn, this has been dead for years. And I'm still questioning why it hasn't just been thrown away and canceled yet. At this rate, I don't think anybody is willing to help with the ASM troubles or whatever minor things still need to be done with this project.

The same applys to SMWC Island, but that's because Raidenthequick left the site, so we haven't had anyone else to pick up the project and give it a push to the finish. Apparently, this site has been cursed to never finish group projects where the entire website contribute to it, ever since the original SMWCP game was a fiasco of extremely long and hard levels, and ripe with item babysitting...

So, I guess the question I'm asking is: Are we going to actually finish this project and find some people interested in improving this ambitious project? Or are we just going to cancel it and put it out of its misery?
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Originally posted by Falconpunch
Snip

Just look at the link in the OP ~ this is still being worked on

I don’t care if they take forever, any rate of progress on this is a blessing
Funny thing is, a lot of the issues left to do on SMWCP2 are actually small redesigns of certain levels or bugfixes. Sure, there are definitely issues that will take a lot more effort to tackle, but we as a community could get a lot of shit done on it if we really put in the effort. Feel free to take a look.
Originally posted by Veck
Funny thing is, a lot of the issues left to do on SMWCP2 are actually small redesigns of certain levels or bugfixes. Sure, there are definitely issues that will take a lot more effort to tackle, but we as a community could get a lot of shit done on it if we really put in the effort. Feel free to take a look.


I took a look at the repo, apparently so far only one person is actually doing the legwork. It's honestly sad, because at this point you have to be putting in a lot of faith in a community right now that doesn't really care too much about this project anymore, and is a subject of being the butt of jokes on here (and now which the SNN and Lightvayne posts above are of the most recent ones for obvious reasons) because it is in development hell and expectations for it to be great largely went by the wayside.

If I was in that guy's shoe id just stop and do something else worth more of my time and make another project worth other peoples' time, because nobody outside would be supporting me fixing a 7+ year old hack that has long since past its prime after 2013. That in itself is demotivating. Having the community now to actually give a shit about this hack is honestly a sunken cost that could be spent doing other things such as promoting other peoples' individual works and supporting em, which are more likely to be seeing release than a community collab that collapsed under its own bottlenecks.

TL;DR - Mobilizing the community to finish this hack is a very tall order that could be better spent on other creative energies such as supporting other individual user projects or something else. The sole person who on the repo is still actively fixing the hack is at this point p much entirely alone fixing a hack that lost its community support and there is no incentive to assist him in that.
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