here's a sort of C3 project that wasn't
https://youtu.be/ijaGE0KC7-g
one part of this is a dynamic sprites patch, that uses dynamic allocation of sprite GFX tiles (vaguely like malloc), and only uploads anything when the dynamic graphics actually change. this is actually basically done, i just need to clean things up enough for the next daiyousei release (drop routines have some real weird gotchas right now).
the other part is a patch to make SMW's sprites use the dynamic sprites patch to be all dynamic. this might be a long/eternal time coming bc SMW does stuff like having sprites call a default graphics routine, and then overwriting the tile that draws with a different one anyway, which make its graphics code a huge nuisance to be around, think about, or know exists
Looks like i'm back.
(first pic = sm3dw draglet, second pic = sms seed-scattering pokey head)
Yeah, looks like i'm going to release those (and further) sprites at C3 (yeah, its gonna take time, i know) as i released nearly nothing last one.
Btw, expect a video and more significant things soon i guess.
(first pic = sm3dw draglet, second pic = sms seed-scattering pokey head)
Yeah, looks like i'm going to release those (and further) sprites at C3 (yeah, its gonna take time, i know) as i released nearly nothing last one.
Btw, expect a video and more significant things soon i guess.