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The Great Patch Purge of 2018/2019

File Name: Reznor Bridge
Added:
Authors: Koops
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes Reznor's bridge break twice as fast.
Download: Download Backup - 261 bytes
This patch is too simple and wastes freespace for an effect that can be achieved by changing $03D74E to $20 and $03D739 to $1E.
File Name: HDMA Effects 1.0.1
Added:
Authors: Ice Man
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: These files will apply HDMA effects on a per level basis with the usage of UberASM. HDMA Bug Fixes 4.0 is also inside!
Screenshots:
Download: Download Backup - 207.08 KiB
Made obsolete by Effect Tool, which generates a wider set of HDMA effects.
File Name: Make all P-Switches blue
Added:
Authors: Alcaro
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch makes all P-Switches blue. Can be changed to make them gray instead. No credit nor freespace needed.
Download: Download Backup - 206 bytes
It's a double hex-edit; you can get the same effect by changing both $018454 and $028A30 to A9 00 (for a silver POW) or A9 01 (for a blue POW).
File Name: Disable Koopa turning patch
Added:
Authors: Alcaro
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch makes Koopas turn around instantly instead of facing the camera for a little while. No credit needed.
Download: Download Backup - 239 bytes
It's a simple hex edit; refer to this post.
File Name: RPG Overworld
Added:
Authors: KPhoenix
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch will give you an RPG styled Overworld.

*Free-roam walking.

*No beep sound upon walking over a Level Tile.

*Mario stays in direction that he walks.



How to use: Paste invisible level tiles (for example, 0x80) on the overworld where you want Mario to be able to walk on. Set the level tile to some unused level like 0x80. Open the level tile settings dialog, then enable the following: Enable Up/Down/Left/Right, Level has been passed, no entry if level passed. Make sure you select a new file of course.
Download: Download Backup - 302 bytes
It's just three hex edits. Got them registered here

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
File Name: Rope Fix 2
Added:
Authors: Alcaro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the bug where the ropes will keep carrying you for a while if you get onto the ground while climbing on them.

Note that you'll probably want to apply the other ropefix patch too.
Download:Download Backup - 245 bytes
Combined this patch with the other Rope Fix, found here.
File Name: SMB3 POW Music Patch
Added:
Authors: KPhoenix
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch fixes the POW music when applied with SMB3 music patch.
Download: Download Backup - 208 bytes
This patch was made to work in conjunction to another patch already removed. In addition to be a simple hex edit, there are enough removal reasons.
File Name: $1DFA Sound Effect Remapper
Added:
Authors: imamelia
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: Fixed a minor bug in the included jump sound effect.



This patch moves some of the sound effects in $1DFA to another channel, which frees up channel 7, giving you 6 free channels for music instead of 5. Requires the -se function of Addmusic 4.05.
Download: Download Backup - 1015 bytes
File Name: No Seconds
Added:
Authors: Alcaro
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch moves all secondary level entrances to levels 000 or 100. Works well together with the Empty SMW - SMW Scratch ROM Patch.



Also has an IPS included.
Download: Download Backup - 418 bytes
They're redundant because the jump SFX remapper is already part of AMK and remove all secondary entrances can be easily done with Lunar Magic and also is part of Super SMW Scratch ROM.
File Name: Disable 1-Ups with star power
Added:
Authors: mikeyk
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch will prevent Mario from getting multiple 1-Ups from Star Power.
Download: Download Backup - 339 bytes
Zeldara109 puts it very easy:
Originally posted by Zeldara109
This patch is misleading. Not only does it prevent multiple 1ups (as the description says), but it also prevents any sort of star combo (all enemies just give 200 points when star-killed).

It also consists mostly of db hex-edits which are mostly uncommented, making it annoying to modify to restore the combo.

Try this modified patch instead (no credit needed).


The hex edit also is very complicated in the first place and could have been shortened even as a hex edit.
File Name: Configurable Walking Speed
Added:
Authors: wiiqwertyuiop
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch will let you choose how fast the player can walk and run, and how fast he accelerates.
Download: Download Backup - 391 bytes
File Name: Configurable Jump Height
Added:
Authors: Counterfeit
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: A patch set up for easily increasing or decreasing jump height. Most values chosen for the declared variable should work with the castle cutscenes, but some that deviate too far from the original SMW values may not.
Download: Download Backup - 541 bytes
Obsolete by the All-Inclusive Mario Physics Modifier with more customisability and easier modification, respectively.
File Name: Clear/Init Unused Ram 1.1
Added:
Authors: Maxx
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Unused addreses are set to 55 (01010101) in most emulators. Since apparently this is a problem for people, this patch sets a customizable amount of unused addresses to 00 instead of 55. It will reset them every time the RESET routine is run.
Download: Download Backup - 488 bytes
Obsolete by Clear/Initialize Unused RAM v2.0.

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
File Name: KPhoenix's Powerup Patches
Added:
Authors: KPhoenix
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: 19 patches that changes some powerup related settings.
Download: Download Backup - 502 bytes
It's... I don't know. The discription is midleading (it's old, I know, but still) since it's a simple collection of hex edits, specifically which powerup state allows you to shoot fireballs and which one to fly, whether you can float or not, what powerup do mushrooms give (but only mushroom) and even disabling spin jump (which has nothing to do with power ups).

I guess, euh, no one would miss this patch.
File Name: Don't Walk Right on Goal Sphere
Added:
Authors: MolSno
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch disallows Mario to do the ending march at the end of a horizontal level.



Requested by 1UPDudes.



Note: uses 7 bytes of unused space at $01:CD23



UPDATE: Converted to SA-1.
Download: Download Backup - 194 bytes
This is a simple hex edit which is documented in both the ROM Map and the Hex Edits Repository.
File Name: Perfect Straight Fireballs
Added:
Authors: ASM
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch makes Mario shoot straight fireballs and fixes the bug where they fly up at odd angles if they hit a slope (which looks stupid). This will make them turn into a puff of smoke when hitting any solid object.
Download: Download Backup - 210 bytes
It's a bunch of hex edits, all of them are documented in ROM map and in Hex Edits Repository.
File Name: Customisable Coin Count on Level Load
Added:
Authors: Iceguy
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch can set Mario's coins to a configurable amount (10 by default) on level load. Don't go beyond 99.



Note to mods: I know this is something useless, but as it was requested by someone, please reject it only after he has downloaded it if necessary.
Download: Download Backup - 332 bytes
This patch can be reproduced by using UberASM and adding the store to $0DBF in an init label, considering the Game Mode 14. It would be like this (use GM14, as I said):

Code
init:
	LDA #10	; put some number between 0-99
	STA $0DBF
	RTL
main:
	RTL
File Name: Seperate Luigi Jump-Height
Added:
Authors: Ice Man
Tool: xkas
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This changes the physics for Luigi (player 2), altering jump height and making the fireball shoot straight.
Download: Download Backup - 674 bytes
It's simple, it's outdated and it has some glitches.

1. It doesn't takes freeze flag into account - physics still apply when game is frozen. For example, when taking a power-up or getting a hurt player may bounce slightly upwards, which is incorrect behavor. Blind Devil's floaty jump physics may suit better if you're looking for luigi's jump physics.

2. It's supposed to disable spinjump for Luigi, but it does so for Mario, and only when Luigi's a current character, meaning it has no effect. Even if it worked, it also disables X button presses, which I doubt is intentional (you can still use Y to shoot fireballs).

3. Straight fireballs go up the slopes, which looks janky, though it's not a huge problem. It's still recommended to use hex edits instead.
File Name: Alternate Luigi Abilities
Added:
Authors: Rock
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: When Luigi:

-Disables Spin Jump

-Jumps higher

-Can still swim

-Straight fireballs

-Only vertical jump works



This is my customized version of the Luigi jump patch. I like it this way because you can only jump higher when you are not running or pressing arrows.



Thanks to Aiyo, Smallhacker, Ice Man and Makinaman or whoever else shared parts of this code.
Download: Download Backup - 558 bytes
It's basically the same as previous rejected "Luigi Physics" patch, except physics are applied only when pressing A or B. pressing A or B and/or something else (like X or Y for running) won't work. Description states this, but I don't find it usefull in hack design.
File Name: Powerup Show
Added:
Authors: Maxx
Tool: xkas
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make Mario's powerup display on the status bar (as S, B, F, or C.) in case some of your powerup GFX look the same, or something else.

It currently uses the bottom-left tile of the bounus counter, but that's easily changeable in the ASM file. ( I mean really, who cares about the

bonus counter?)

Some credit to Ice Man, who did find the addresses.
Download: Download Backup - 913 bytes
Removed because of the following reasons:

1) Hijacks NMI;
2) Can be converted to an UberASM code (already working on it);
3) Poor code; several cycles could be saved by just using tables and indexing.
File Name: Hurtfix
Added:
Authors: BMF54123
Tool: xkas
Requires Free Space: No
Bug Fix: Yes
Featured: No
Description: A patch that fixes a bug when Mario hits the Hurt and Animated Hurt Blocks from the sides.
Download: Download Backup - 731 bytes
It's simple hex edits. Refer to this post to find them.
File Name: Debug - Walk on all OW Paths
Added:
Authors: Alcaro
Tool: xkas or Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch makes every level on the OW walkable, including the ones not covered by the hex edit at $04:9291.
Download: Download Backup - 273 bytes
It's a bunch of hex edits, posted here.