Language…
24 users online: Alex No,  AmperSam, Anas,  Anorakun, DanMario24YT, GiraffeKiller, Golden Yoshi, Gorry, Green, Green Jerry, h.carrell, Hammerer, Heitor Porfirio, JikissGamer, MaffYuu, Maw, Metal-Yoshi94, playagmes169, Ray Hamilton, Rykon-V73, Seamus Sinclair, ShoopDaWhoop,  StayAtHomeStegosaurus, Tulip Time Scholarship Games - Guests: 295 - Bots: 549
Users: 64,795 (2,369 active)
Latest user: mathew

Is it possible to display tileset spesific enemies together with enemies from a different tileset?

I want to make a level that uses both mega moles and torpedo teds, I was wondering if anyone could give me instructions on how to pull this off and if it is possible.
Originally posted by Karen_Kujo
I want to make a level that uses both mega moles and torpedo teds, I was wondering if anyone could give me instructions on how to pull this off and if it is possible.

44 Torpedo Ted. is SP4=06
BF Mega Mole. is SP4=20

Since they both occupy SP4, there is conflict, however, luckily, they do not occupy the same banks/positions in the GFX files. So all you've got to do is make a new GFX file for SP4. Either copy GFX06 or GFX20, then move the Mega Mole into the same position from GFX20 to GFX06, or move Torpedo Ted tiles from GFX06 into their respective positions in GFX20.

Then just save this as ExGFX and import it into SP4.




YouTube Twitter Twitch