Originally posted by Roberto zampari
I will test it first.
Originally posted by Roberto zampariHow many templates you planning to add in the Dyzen?
There are a lot?
-Default Template: a template with nothing basically.
-State Machine Template: a template for sprites with multiples states.
-Flying Sprite Templates.
--Moves horizontally.
--Moves horitontally and do Wave move on Y Axis.
--Moves in circles or ellipses.
--Moves Horizontally doing a wave in X Axis.
--Moves Vertically doing a Wave in Y Axis.
--Moves in arcs of circles or arcs of ellipses.
--Moves horizontally but following player on Y axis.
--Moves following player.
-non-Flying Sprites.
--Moves following player without obstacle avoiding.
--Moves following player with obstacle avoiding.
--Moves horizontal and change direction when touch a wall.
--Moves horizontal and change direction when touch a wall or detects a ledge.
--All latests templates but with random jumps including.
All templates can have HP and can have 6 default interactions options per box, Interaction per box can be:
-Normal interaction: If mario jumps over the sprite, the sprite lose X of HP (if hp <= 0 dies with status 2), if mario jumps over the sprite with spin jumps, the sprite lose Y HP (if hp <=0 dies in smoke or death animation), other case mario recieve damage. Basically the normal interaction of koopas or normal enemies from the game.
-Spiky interaction: If mario jumps over the sprite with spin jump, mario bounce, other case mario recieve damage, basically like chain saws.
-Spiky but allowing normal jump interaction: Basically the same of spiky interaction but also bounce with normal jump.
-Multi-Color shell Interaction: basically bounce with normal jump, and lose X HP with spin jump (if hp <= 0 dies in smoke or death animation).
-Solid Interaction: the sprite is solid like a platform.
--Can be solid from above, from left, right or bellow.
-Solid from above and hurt from below like a mega mole.
You always can do you own interaction or sprite using the tool, template system only wants to save time to the user and allow people without ASM knowledge do their own sprites.
Also template system is very flexible, users can do their own templates.
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