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World Mario Palette

I'm making a rom hack for somebody but i don't know what the palette is for world map mario.
Any help would be great
Hey. Im JJ. Nice to meet ya.


By "world map mario", do you mean this one:



If so, it's palette A. Luigi uses palette B.

Be careful about editing that too much, though; those colors are also shared by the green and red Yoshis, as well as the green and red switch palace blocks. If that's an issue, you will have to edit Mario/Luigi's actual graphics to use the second half of the palette (the part that is normally black) and leave the first half untouched.

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Originally posted by Thomas
By "world map mario", do you mean this one:



If so, it's palette A. Luigi uses palette B.

Be careful about editing that too much, though; those colors are also shared by the green and red Yoshis, as well as the green and red switch palace blocks. If that's an issue, you will have to edit Mario/Luigi's actual graphics to use the second half of the palette (the part that is normally black) and leave the first half untouched.

Thanks, it didn't work at first but then i realised i needed to do a savestate of the game while on the map, and then load the savestate to my palette to get the correct one
Hey. Im JJ. Nice to meet ya.
So I've got the palette, but i wanna change it to the palette of this mario

without the yoshi and palace switches changing.
Hey. Im JJ. Nice to meet ya.


As I mentioned, you need to edit Mario's graphics then to use the second half of the palette (colors 8-F) rather than the first (note: you'll have to enable a custom palette on the submap in order to edit those colors). Make your palette there first, then export a .pal file using the #lm{exppal} button.

Now, if you haven't already, export the graphics from your ROM using the #lm{extgfx} button in LM's main window. This will create a "Graphics" folder in the same directory as your hack. Navigate to that folder, and open GFX10.bin in YY-CHR. Then, load the .pal file your exported before by navigating the file menu to "Palette -> Open palette(*.pal)". Finally, switch the graphics format to "4bpp SNES", palette mode to "PAL" (rather than "PAL SET"), and click Mario's palette in the palette selector to the right.

Assuming you did everything correct, you should see all of Mario's graphics on the left side of the window, in Mario's palette. Essentially, what you want to do is remap his colors to use the new ones you added on the right side of the palette. An easy way to do this is to select tiles (you can right-click and drag to select a region) then use the button to remap colors. In the dialog that pops up from clicking this, you'll see two rows of colors. In the bottom row, click the current color (the color Mario normally uses), then in the top row, click the color you want to use instead (the one in the second half of the palette). Do this for all the colors you want to move over there. When you're done, click OK and you'll see the colors swap on Mario's graphics. Repeat for all the tiles, but be careful not to remap any other sprites besides Mario in the process.

Finally, when everything's done, save the GFX file back (if YY-CHR prompts you to "expand the file", say no), and reimport it to your hack with the #lm{insgfx} button in Lunar Magic. So now, Mario and Luigi will use the second half of the palettes on the overworld.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Originally posted by Thomas
As I mentioned, you need to edit Mario's graphics then to use the second half of the palette (colors 8-F) rather than the first (note: you'll have to enable a custom palette on the submap in order to edit those colors). Make your palette there first, then export a .pal file using the #lm{exppal} button.

Now, if you haven't already, export the graphics from your ROM using the #lm{extgfx} button in LM's main window. This will create a "Graphics" folder in the same directory as your hack. Navigate to that folder, and open GFX10.bin in YY-CHR. Then, load the .pal file your exported before by navigating the file menu to "Palette -> Open palette(*.pal)". Finally, switch the graphics format to "4bpp SNES", palette mode to "PAL" (rather than "PAL SET"), and click Mario's palette in the palette selector to the right.

Assuming you did everything correct, you should see all of Mario's graphics on the left side of the window, in Mario's palette. Essentially, what you want to do is remap his colors to use the new ones you added on the right side of the palette. An easy way to do this is to select tiles (you can right-click and drag to select a region) then use the button to remap colors. In the dialog that pops up from clicking this, you'll see two rows of colors. In the bottom row, click the current color (the color Mario normally uses), then in the top row, click the color you want to use instead (the one in the second half of the palette). Do this for all the colors you want to move over there. When you're done, click OK and you'll see the colors swap on Mario's graphics. Repeat for all the tiles, but be careful not to remap any other sprites besides Mario in the process.

Finally, when everything's done, save the GFX file back (if YY-CHR prompts you to "expand the file", say no), and reimport it to your hack with the #lm{insgfx} button in Lunar Magic. So now, Mario and Luigi will use the second half of the palettes on the overworld.


Im new to this Rom hacking buisness so i might need some pictures :I
Hey. Im JJ. Nice to meet ya.