Language…
14 users online: Anas, Batata Douce, Darolac, DasFueller, eltiolavara9, Foxy_9000_, Gamet2004, Hammerer, jump_run_repeat, Mythundare,  Nanako, Necrotext, pzyko103, Rykon-V73 - Guests: 276 - Bots: 395
Users: 64,795 (2,377 active)
Latest user: mathew

Mario's Egg Hunt Peril

Standard

Hello people of SMWCentral.net. I am Tytus Arcanine. Or formally known as Marioman. This is a project that I used to work on 6 years ago back in 2010. 6 years later, a certain someone decided that I should get back into the hobby, and I picked this project right up and revived it. Starting over from scratch almost entirely to make sure everything works. So here I am, bringing you guys a very ambitious project I been working on for a bit now. I think you guys may like it.

Mario's Egg Hunt Peril. A Super Mario World ROM that tasks the player to collect a specific amount of Yoshi Eggs to proceed in non-linear levels. These levels are designed to be traversed in any order you wish, so you can hunt down those eggs a lot easier without having to backtrack too much. Puzzles will be involved, platforming, baddy stomping! All the good stuff you expect.

Here are some lovely screenshots that I am very proud to show you guys.






Vanilla backgrounds are subject to change. I may add more custom graphics here and there featuring my own artistic talent *Humble brag* I will post on this thread showing more updates whenever I can.

---
This hack is planned to have 6 worlds, including 1 special secret world containing the hardest levels in the game.
World 1 - Grass Themed - 6 levels, 1 secret level
World 2 - Beach themed - 6 levels, 1 secret level
World 3 - Desert - 7 levels, 2 secret levels
World 4 - Poison Forest - 7 levels, 1 secret level
World 5 - Skylands - 8 levels, 3 secret levels
World 6 - Volcanic Lands - 10 levels
World ??? - ??? - 11 levels

55 Exits total.
---

This ROM hack will be released whenever it's ready. I am considering making a demo featuring the first two worlds. So look forward to that. :3

Any thoughts you have, please mention them below. I'd appreciate the criticism.
Well this is a very neat idea, but it feels more Easterish.
BANANA SLAMMA.
Very good graphics, and a smooth (with some altering it could be excellent) difficulty curve. I'm sure you know this already from DMs, but just keep in mind some of the breakable sections and the funky-ness of the slopes ;)


lost my computer which had lwrc4 on it, rip.

new hack soonTM

How many worlds and exits planned for This hack?
Originally posted by Grillollo
How many worlds and exits planned for This hack?


I have edited the bottom of the post and added my planned exits, and world themes :)
I got some more juicy content I want to share with you guys right here. Not gonna show too much or it'll spoil too much of the surprise when a demo releases!

Improved title screen!


Including a fancy intro cutscene!



And some extra screenies.




Any thoughts?
It's a very good thing I got you back into hacking.

This is without a doubt one of the best hacks I've seen to date, it has a cute art style, a somewhat decent and unique storyline and it's an overall pleasant hack to look at. Playing it is also a lot of fun, it feels and looks exactly like a Mario game. I feel like the site really lacks collect-a-thon type hacks.

The only complaint I have are the overworld graphics, they look very grainy when you compare it to the rest of the graphics, I'd suggest making it look smoother, or make the palettes a little bit brighter. As for the background you've used in a few of your screenshots, the cutscenes actually have rather nice water graphics you could use instead of that gradient.

Keep it up, though. I'm looking forward to seeing more from you!
I'll defenetly give it a try once it's out
it looks really great
My curiosity, is from 2006 that I follow this site and over many years between the hacks removed I found unthinkable lengths, let me explain the biggest hack in the history of SMWCENTRAL is VLDC9 with 152 exits but the hacks removed I found hack with 200, 260, 500 exits, it's possible create some Hack with 200, 260 or even 400 exits?
Originally posted by Grillollo
My curiosity, is from 2006 that I follow this site and over many years between the hacks removed I found unthinkable lengths, let me explain the biggest hack in the history of SMWCENTRAL is VLDC9 with 152 exits but the hacks removed I found hack with 200, 260, 500 exits, it's possible create some Hack with 200, 260 or even 400 exits?


What does thishave to do with the thread?

Looking forward to this hack!
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Originally posted by Grillollo
My curiosity, is from 2006 that I follow this site and over many years between the hacks removed I found unthinkable lengths, let me explain the biggest hack in the history of SMWCENTRAL is VLDC9 with 152 exits but the hacks removed I found hack with 200, 260, 500 exits, it's possible create some Hack with 200, 260 or even 400 exits?

Okay, no.
Don't post if what you're going to say has nothing to do with the hack itself.

----------

I like what you've shown so far - mainly the work with the cutscenes. The title screen also looks pretty nice but I belive it'd look nicer if it were a little higher.

Levels look neat too.
Is it a-okay to revive old threads to add more content? Wew laddy, I haven't touched this in almost two years. I unfortunately have been neglecting my creative talent, and I want to punch myself for doing so... I will not allow myself to leave this project unfinished. I detest the fact that I've never completed any projects I've started. This time, I want to break that trend.

With that outta the way, I want to showcase some more progress for you guys that I been working on very slowly due to work and life getting in the way. Many things have changed, and some motivation from you guys could help me get that drive to get back into this hobby once more. So far, I've been pretty excited with these changes so far.


Here's the overworld, featuring world 1 and 2. Nice and simple, and this was featured in the C3 demo thread.

I've given World 2 some graphics to make it fully stand out beside using generic recolored grassland tilesets, so now it actually looks and feels more like a beach, featuring more custom visuals.


Some more additional changes include the removal of the originally planned Desert World for World 3. It's been scrapped entirely due to me finding the whole aesthetic boring, I'm still unsure what to do with the scrapped graphics and levels. I've changed world 3 to a Factory themed environment, which I will present to you.




These are graphics I have drawn all on my own with tons of inspiration from Donkey Kong Country's factory stages.

You may be wondering where that tunnel leads to in the Factory submap, it leads to the world 4 which is a poison forest themed area. This map is subject to get more snazzier visuals.


Another world I want to show off is the sky worlds, which is planned to be world 5. I'm still currently coming up with a tileset for this world. Stay tuned.


As for the other worlds, they are not ready to be shown off quite yet. I want the peeps that were looking forward to this project to know this project is not dead, nor am I. I will try my best to keep at it until this project sees the light of day, and is completed. All forms of critique and criticism is greatly appreciated, I want all the motivation I can get.

Thank you for viewing this post. Expect more progress when I get around it!
Yeah man, this looks great man! Factory world looks freaking awesome. I'd test this
new.sfc
P.A.U.L.
Paul '96
I didn't follow progress of your hack at time, but I've seen a playthrough of your demo made by some person I enjoy watching videos of. I adore how it's looking like by far, but...

Originally posted by TytusArcanine
I've given World 2 some graphics to make it fully stand out beside using generic recolored grassland tilesets, so now it actually looks and feels more like a beach, featuring more custom visuals.

...it's pretty much the only thing that I have a gripe about. That BG sand's color blends a bit too much with FG to my liking. I think making it slightly brighter and/or more yellow should solve the problem. Don't feel down about such a trivial thing I mentioned, it shouldn't discourage you to work farther on your hack. Even despite that one little mistake, it's looking gorgeous by far! Keep it up!
I have a Discord server as well! (by joining, you agree to the rules)
-----
Basically, I believe in peace and bashing two bricks together.

This hack looks fantastic, I can't wait to try it out some day. I love the non-linear scavenger hunt idea. It's very visually appealing too.

Also. this...

Originally posted by TytusArcanine
I detest the fact that I've never completed any projects I've started.


That's something I can relate to all too well, hahah. I have that same problem in life -- I've started so many projects and finished so few. I've recently been trying to "tie up loose ends" in the same way and it's been pretty satisfying so far. It's cool to see there's other people out there that take nearly a decade to wrap up stuff like this.

Best of luck friend, I hope to play this one day when you finish it up!
Squiggs

Standard