Originally posted by Telinc1I do realize that barely anything posted here gets fulfilled. No one is employed or obligated in any way to spend the time to create something which has been requested. And sadly, rewards can only do so much to encourage people. That's why I feel like this thread is a bit of a hopeless cause, though I'll keep it around for the foreseeable future.
It's an invaluable resource. I've had more of my requests fulfilled than not, and they've really helped me develop the vision I have for my hack. I'm really grateful.
I would like to make it so that, when Mario performs a regular jump and lands on an enemy which can be hurt by this action, there is a chance Mario will instead bounce harmlessly off with neither taking damage. The odds of the attack succeeding will be dependent on the number of lives Mario has. The formula I would like to use is as follows:
Code
Lives | Success
1 | 20%
2 | 40%
3 | 60%
4 | 80%
5+ | 100%
Perhaps these values can be edited, but this is the formula my game needs. This is another way which makes lives more strategically important for the player and makes 1UPs a reward that is more useful for the player.