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Super Luigi Land - Special C3 5-World Demo

Seeing as I recently finished up World 5 in this huge hack, I feel now is a good time for a special C3 demo.

For those of you who don't know, Super Luigi Land is a chocolate-leaning choconilla hack starring Luigi, who must save the Mushroom Kingdom while Mario is busy stomping on heads elsewhere. Unlike my previous Luigi-centric hack, Luigi handles a little differently in SLL. He has a slightly higher jump, shoots straight fireballs, and can wall-jump. He can also collect coins and A-Coins with kicked items.

SCREENSHOTS


Title screen inspired by Super Mario Land


This hack actually takes place at the same time as SML.


This is the new Bonus Game. Yep, this game has a different Bonus Game thanks to Erik's ASMing skills.

WORLD 1 - FLORA FIELDS


It's an unusually flowery grassland.




WORLD 2 - COFFEE COAST


Time for some fun in the sun.




WORLD 3 - WALNUT WOODS


Yep, a forest world




WORLD 4 - COLA CAVERN


COLA Cavern? I think my soda addiction is showing. :P




WORLD 5 - SESAME SANDS


WHAT? World 5 isn't a mountain world? This is new!




DOWNLOAD
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
Wow. This looks amazing. GAMMA V. You have talents!
Current game playing: Star Wars: Jedi Survivor (PS5)
Last game completed: Yoshi’s Woolly World (Wii U)

Work in progress:
Super Mario 16: Subcon Crisis
https://www.smwcentral.net/?p=viewthread&t=122231&page=1&pid=1608414#p1608414

Newest Release:
Super Mario World Master Quest Reborn
Super Mario Bros 2: Mega Mario X



Download Super Mario World Master Quest Reborn here
https://www.smwcentral.net/?p=viewthread&t=105940

Alex No's Hack Collection
https://www.smwcentral.net/?p=viewthread&t=94705

Game Trailer
https://www.youtube.com/watch?v=_fPdeCep5DM&lc=z23udtjo0vadvfdulacdp433vduwlk5ygsmwjbdh1plw03c010c
These are a ton of cool screenshots. I really like them. I also downloaded your hack, though it may need some time until i´m though it, since i´m quite busy right now. But the first few levels definitely were fun #smw{:peace:}








The demo looks super cool! Keep it up!
The Hacking of PuyoPuyo. Come join the fun, friends. 『いけいけ団長、頑張れ頑張れ団長!』
Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
This game looks great!
I beat this game all secrets and exits until World 5 beaten!

And your OST looks Great!
I just finished playing through it, and... it felt a bit different from your previous hacks. I like it! Some of levels are really enjoyable and some creativity was put into it, which is very good. Levels are quite varied, which is also a plus.

However no hack without issues, and there quite a lot of them:

-I can crash game by throwing shell or similar out of level boundaries.
I thought you've fixed it, but... no?



-Tile with flower's palette is not matching bush's



-Bottom tile of A-Coin wraps vertically



-In speaking of A-coin, key gimmick doesn't works well, because I can pick up 5 coins, but not have a key, collecting the one that spawns the key again spawns it. It works better in places where you can't go back, like in COLA CAVERN 3 (A).



-Death animation looks very weird.



-Some of early beach levels use ledge tiles instead of slopes for trees.



-Poor mushroom #smrpg{sad}



-Cutoff (I've disabled layer 3 to show it better)



-Blocks that spawn something on layer 2 don't work well...



-In any situation when you spawn A-coin, it appears to be misplaced.



-When I press P-switch here Key turns invisible. must be sprite tile issue.



-Bowser's palette issue



-Can't pick up A-coin with shell here for some reason.



-Piranha plant going behind layers is :no_good:



-When I eat berries here, they turn grey



-All those muncher columns look cutoff.



-Minor cutoffs with edges.



-Very hard to tell where's solid ground, i'd move it up or something.



-Dot doesn't appears when I get exit here, but it does when I get exit in COLA SECRET 2 (!).



-I can throw objects through this pipe, because it's on layer 2.



-Ok



-SMB2 wrap is bad. You need to stand right in the middle of the platform so you won't fall from it when it teleports or when player's teleporting.



-I somehow managed to stuck here when P-switch timer ran out. HELP!



-I managed to get springboard stuck as well. HELP!



-You can still interact with koopa when it's dead as if wasn't dead at all! HE- ok.



-Did you know? I can get stuck here.

-Angry sun from SESAME SANDS 4 can be killed by shell, which kills some challenge.



-And some glitchy things in END OF DEMO.

That's it. Despite those issues it's still a good time. #smrpg{y}
Keep it up!


I'm in the process of fixing what I can now, mostly involving cutoffs, palette errors, and places where the player can get stuck. Other things, like the janky SMB2 level wrap and the weird Lemon Drop hitbox that pushed you into a block, require ASM fixes. The Angry Sun is SUPPOSED to respawn, but the Sprite Respawner doesn't seem to work with it.
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)