Hey everyone,
Apologies if this is not the proper place and time to bring this up, but it is something I just noticed and it intrigues me. While reading votes on the entries, someone described a barking dog sound in the zzz entry. I didn't know what that was about, but I decided to check the mp3s and the Youtube playlist, and sure enough, that song has weird effects that kinda sound like barking dogs where the channel modulation is used. On my copy of Snes SPC700 player though, that sound, while raspy and kinda bark-ish, is far more musical and I hope? is what the porter intended.
Here's a comparison. The first half is from the mp3 provided and also the Youtube playlist which sounds similar. The second half is that same section on my copy of Snes SPC700 Player. I wonder what was used to make the mp3 versions and if there are known differences between how different players handle channel modulation? I wouldn't be surprised if there are differences because channel modulation seems very susceptible to that sort of thing, especially on melodic sounds. I've tested the SPC also in Foobar's old Snes plug-in (the one that doesn't use Snesapu), and it sounds fine there too, so the only other thing I can think of is, maybe an older version of Spc700 Player, or maybe Snesamp, which I used to use, but haven't done much with lately.
I'm not trying to make an issue out of it since this is the only time I've noticed this. I'm just curious about it, mainly as a porter who wants to experiment with the effect more. Any ideas?
Make more of less, that way you won't make less of more!