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24HoSMW #11 - Discussion

OLD - Level Design

issue with MosaicThwimp is that instead of taking value, it takes value from adress. so default 18 (I believe it was 18) is not value, but value from adress 18.
is it okay to fix?
in simple term it's timer untill changing direction is messed up.


Low gravity patch is definitely an example of something not allowed for that reason.

And regarding creativity, I think it's definitely possible to use sprites in clever and interesting ways while also not being an enjoyable experience as a whole. I find the Fishing CLDC entry to be a good example of this, though of course fun varies from person to person as seen in that scores for that level.

I will also add a note about PIXI.

As for SA-1, I don't think there's any problem with that. Just note that not all the sprites may be SA-1 ready.

(Erik will have to clarify sprite specifics since that's not my area of expertise)
soundcloud / bandcamp / twitter / buy/stream my EP / buy my touhou music / buy my NEW album!!!
Why does the Venus Flying Trap's head look like a shell-less Koopa?

I did insert the graphics.



If other sprites aren't allowed, then sprite statusbars also aren't allowed, correct? I'd have to use a different solution for a Layer 3 Background?
Originally posted by Teyla
If other sprites aren't allowed, then sprite statusbars also aren't allowed, correct? I'd have to use a different solution for a Layer 3 Background?

you could also use either the minimalist or smb3 status bar since these allow full use of layer 3.
// Layout by Maxo
Originally posted by Latios
Originally posted by idol
and throwing a pissy fit about it in public rather than contacting someone like the pr team leader or erik even about this makes you seem petty as hell. you really need to grow up someday, latios.

Nothing will happen if an issue like this gets PMd.


It's honestly really disappointing that you think this about the staff. We're not as uncaring as you think.
I have never even used any custom sprite insertion tools / PIXI before with Lunar Magic. Learning how to do all this myself will probably take some time out of me. Not to mention, I have 2 work shifts within the 24 hour span of this mini contest.

I'm 90% sure I won't be able to have a finished level in time sadly. Good luck to everyone else!
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can we use the extended level names patch? lol
Originally posted by GbreezeSunset
can we use the extended level names patch? lol

extended level names dont interfere with the sprites = use it
// Layout by Maxo
Welp, I guess it's time to throw a day's worth of time into a level. (Not that I don't do something like that already.)
Good luck, fellow participants! The clock is ticking!
What is a Lunar Magic, and can I eat it?
Originally posted by RussianMan
issue with MosaicThwimp is that instead of taking value, it takes value from adress. so default 18 (I believe it was 18) is not value, but value from adress 18.
is it okay to fix?
in simple term it's timer untill changing direction is messed up.

If it is a bug in the load (so lda $18 instead of #$18) then yes, and also submit an update to the sprites section so that I know it was a bug already present in the sprite.

Originally posted by Green Jerry
Why does the Venus Flying Trap's head look like a shell-less Koopa?

I did insert the graphics.

because im dumb. will fix it (and the propeller) soon
The cloud drop seems to overlap graphics with the boo waves. Also I think something is wrong with the stretch sprite since it can't attach to any blocks.
What is this error? What do i do?

I have updated every spriteset to fix out minor issues and add missing routines.
it's my birthday today so if i actually do enter this contest, the judges have to give me a perfect score. sorry but that's the rules
I inserted the updated venus flying trap and it's stem now looks like this:


Ninja'd by alexandrite!



BTW, Is it allowed to insert the No More Sprite Tile Limits patch?
Are we allowed to edit X and Y speeds of our sprites, or does that fall into illegally modifying the code?
Manofer: yes. it's technically a bugfix
redeyesblack: yes, you can modify any tables or defines, as well as the palette and gfx page info in the cfg.

OLD - Level Design