I like the gimmick for Walnut Woods 4, though Tob has a point; there's more you could do with it. Walnut Woods 5 also looks pretty nice. Walnut Woods 6 seems neat, though you could probably make the Munchers giant-sized if you wanted, and it looks weird for the player to go down one side of the giant pipe rather than the middle. I think there are some custom pipe blocks that might work? I like the idea behind the tree fortress, too. I like Walnut Ruins, but I'm a sucker for forest ruins levels. Walnut Woods 7 isn't bad either. (Isn't this the second bug-based forest level you've done in a hack?) The castle is nice, though the boss seems like it could be nasty depending on where it starts out and the range of its projectiles.
Cola Cavern 1 is okay, though I forget if I've seen Cola Ruins before in its other form. (Incidentally, someone really needs to make a better ceiling Buzzy sprite.) Cola Secret 2 seems good (and I hardly ever see the Flutter sprite used in hacks), but I would swap the palettes of the mushroom platforms, since the green ones match those in vanilla SMW. I like Cola Cavern 2, too, and your overworld is nice. Cola Cavern 3 has some pretty nice aesthetics (at least, for choconilla) and design, though it looks long enough to have a second checkpoint. Also, why do the second and fourth sections only have a Layer 3 background? And why doesn't the player actually come out of a pipe in the last room? I really like the purple gradient in Cola Cavern 4, and I think the silhouette background actually adds to the atmosphere, though I wouldn't say no to all the colors in the background just being various shades of really dark instead.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Cola Cavern 1 is okay, though I forget if I've seen Cola Ruins before in its other form. (Incidentally, someone really needs to make a better ceiling Buzzy sprite.) Cola Secret 2 seems good (and I hardly ever see the Flutter sprite used in hacks), but I would swap the palettes of the mushroom platforms, since the green ones match those in vanilla SMW. I like Cola Cavern 2, too, and your overworld is nice. Cola Cavern 3 has some pretty nice aesthetics (at least, for choconilla) and design, though it looks long enough to have a second checkpoint. Also, why do the second and fourth sections only have a Layer 3 background? And why doesn't the player actually come out of a pipe in the last room? I really like the purple gradient in Cola Cavern 4, and I think the silhouette background actually adds to the atmosphere, though I wouldn't say no to all the colors in the background just being various shades of really dark instead.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.