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The ASM Requests Thread

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@Roberto zampari: You can achieve that using the custom timed lifts sprites available here. You'll need to use timed_lift_manual.asm, but edit it and replace the X_Speeds: and Y_Speeds: lines with these:
Code
X_Speeds: db $00,$F0,$10,$00,$00,$F0,$10,$00,$00,$F0,$10,$00,$00,$F0,$10,$00
Y_Speeds: db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
Originally posted by Roberto zampari
MY NEW REQUEST!!

Request name: Green Platform that moves pressing left/right.
Type: Sprite
Resources: Not necessary, just a SMW vanilla platform sprite.
Short description: If Mario press left/right while in the platform, it moves in the opposite direction.
Links: HERE

Originally posted by randomdude999
@Roberto zampari: You can achieve that using the custom timed lifts sprites available here. You'll need to use timed_lift_manual.asm, but edit it and replace the X_Speeds: and Y_Speeds: lines with these:
Code
X_Speeds: db $00,$F0,$10,$00,$00,$F0,$10,$00,$00,$F0,$10,$00,$00,$F0,$10,$00
Y_Speeds: db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00

Looks like that i misinterpreted my request.

I'm talking about line-guided green platforms that moves if the player press left/right.
I hope you understand...

Edit: randomdude999, do you have ideas?
I'm looking for some UberASM that will restart the level (respecting check points) if baby yoshi is fed, or adult yoshi eats, certain sprites defined in the .asm file. More than one sprite should be able to be defined, custom sprites included please if manageable.

In other words, a blacklist of sprites that set you back if eaten, but all other edible sprites allow you to proceed as usual.

Thank you

EDIT: Having Yoshi disappear in a puff of smoke when certain enemies are eaten could be viable as well.
Originally posted by Keiko_
I'm looking for some UberASM that will restart the level (respecting check points) if baby yoshi is fed, or adult yoshi eats, certain sprites defined in the .asm file. More than one sprite should be able to be defined, custom sprites included please if manageable.

Done. Also supports custom sprites.
Name: Better SMB3 Boom Boom

Type: Sprite

Previous: https://www.smwcentral.net/?p=section&a=details&id=15090

Video: https://youtu.be/gySC_i-aYBY

Description: Unlike Tsutarja‘s Boom Boom, this boss sprite acts exactly like in SMB3. Here is why the boss works.

1. The boss takes 3 jump on him instead of 4 until he dies.

2. Boom Boom will get hit by Mario’s fireballs. Take 9 fireball hits until he dies.

3. The boss gets hit with boomerangs and hammers from LX5’s custom power ups. https://www.smwcentral.net/?p=viewthread&t=79053

4. The boss follow Mario and trip instead of running back and forth.

5. When you jump on Boom Boom, it shows score sprites.

6. If the extra bit is set, the boss will have wings or the boss will jump super high.
Originally posted by randomdude999

Done. Also supports custom sprites.


You're a great person! Thank you very much for this, it works perfectly :)
Name: Undertow

Type: Sprite / Block / UberASM code

Description: A sucking underwater wind that takes Mario down to the pit and dies in. Seen in underwater corses of SMB1, NSMB2, NSMBU, and seen it once in Super Paper Mario 3-2. If the extra bit set, the undertow will blow Mario upward.
I'm pretty sure you can create this effect with movement blocks or even creative use of these blocks, in which case I'm sure it's possible to reverse the polarity and make the blocks pull you down instead of blowing up.
Name: Coin Counters patch compatibility with SRAM/BW-RAM Plus
Type: Patch

Description: The Coin Counters patch but compatible with SRAM/BW-RAM Plus. The Coin Counters patch already has its own SRAM code (???) so it's likely incompatible with SRAM Plus, but I and other people would rather not be unable to use it since we need to patch for other resources like the multi-midways and other stuff.

Resources: Already linked in the description but: Coin Counters and SRAM/BW-RAM Plus
@Mirann: I may be completely wrong but you should be able to just comment out the saving/loading hijacks (coin counters lines 72-78) and also comment out line 282 (the one with the comment "set coins in sram to zero") and add an entry in the SRAM plus table for $1F bytes (that's how much the original patch saves, even though less is actually needed. You can try with saving only 3 bytes) at $0F34.
Originally posted by randomdude999
@Mirann: I may be completely wrong but you should be able to just comment out the saving/loading hijacks (coin counters lines 72-78) and also comment out line 282 (the one with the comment "set coins in sram to zero") and add an entry in the SRAM plus table for $1F bytes (that's how much the original patch saves, even though less is actually needed. You can try with saving only 3 bytes) at $0F34.

It seems to do the trick nicely so far, thanks a lot! Should probably link to your post in the comments of the coin counters patch for the people that'd like to use it with SRAM plus.
I'd like to second this request made by Idol.

Name: Camera Follows Enemy Bounce
Type: Patch
Description: A patch that allows the camera to follow Mario when he bounces or spin jumps off of enemies.

If you're feeling bold, some customization options could be, enable/disable following vertical scrolling, selective between regular bounce and spin jump.

Originally posted by idol
request: camera scrolls up with player when they jump on enemies

type: patch

not to be confused with the hex edit that makes the camera always follow the player, nor the center scroll patch.



basically emulating what happens when you jump off a springboard onto an enemy, but like... always. not having to rely on springs or anything lol.

also i'd love if it was sa-1

please help me my family is dying
i already did it

here
Thank you Ladida, it works exactly as needed.
Request name: New Powerups.
Type: Patch/Block (with SMW-style GFX if possible)
Description: I want to request a patch/block with all the powerups from the links bellow, with the same properties. An option to enable/disable some powerup inside the .asm file would be helpful too.
Links: https://youtu.be/8ut_3-_1qjU
https://youtu.be/IvsyEnyX0Rw
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
Originally posted by httpERROR404
Request name: New Powerups.
Type: Patch/Block (with SMW-style GFX if possible)
Description: I want to request a patch/block with all the powerups from the links bellow, with the same properties. An option to enable/disable some powerup inside the .asm file would be helpful too.
Links: https://youtu.be/8ut_3-_1qjU
https://youtu.be/IvsyEnyX0Rw



Can you use LX5’s custom power ups so that will make you feel better? Make some you reply to LX5 if it’s good or not.
Originally posted by CalHal
Can you use LX5’s custom power ups so that will make you feel better? Make some you reply to LX5 if it’s good or not.


Thanks CalHal. Is exactly what I needed.
#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
Originally posted by SwagAssMustafa
Name: SMB Scale Platforms
Type: Sprite
Description: The scale platforms from SMB1 and the NSMB series. Behavior's quite similar to that of SMW's scale platforms. No ExGFX at all; just the wooden/checkered platform graphics. When coming down, it should leave any Map16 tile you define in the .asm file. When it comes like 8 tiles down (number of tiles can be changed to whatever no. you want), it falls down. Is this too much?

It’s been so long for you to make a SMB1 and NSMB scale platform.

Can you use this sprite the make act more better than the other games. Make sure you update it to PIXI and add SA-1.

Use this updated Mushroom Scale Platforms Disassembly as the base to make it best.

WHEN IS IT GOING TO BE DONE❓❓❓
Request name: SMM-like shadow
Type: Patch
Description: I need a patch to add these shadows from Super Mario Maker behind every sprite and blocks, just as a visual effect.

#yolo what the f * c k !
⠀⠀⠀⠀⠀a a a a a a a a a a
It's a secret shhh
For objects that can't be done with a patch, you'll have to actually make those graphics yourself.
For sprites that would cause a huge amount of sprite tile issues where everything disappears, on top of being really hard to even do because SMW's OAM is already pretty tightly arranged on the lower end.
Your layout has been removed.
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