Originally posted by Gregor
That smoke effect works surprisingly well. I'd maybe make Mario bounce away a bit when you kill the plant heads.
Von Fahrenheit forgot to specify it, but Mario won't be able to kill the final version of this sprite by simply jumping on it. This was a test version where the main point was to show that the vine destruction code works, lol. The player will be able to kill that sprite with anything that's non-jump: fireballs, projectiles (shells etc), and physical attacks for Kadaal and Leeway.
Also hey here's an update! You guys probably noticed that, given the direction we're taking our hack in, it's leaning more and more towards the action-adventure genre. And you know what an action-adventure game has? Unique characters to interact with, which have different personalities also! (npc for short)
The survivor (working name) | |
This is the first NPC the player is gonna meet in the game. As his title implies, he's survived from a series of tragic events. He's overall very polite and humble. |
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The tinkerer (working name) | |
You save this guy after beating the first boss of the game. If you guys remember, our hack is going to have an upgrades system, and the tinkerer's role is precisely to handle that system. He'll sell upgrades and possibly other goodies to the player. Personality-wise he's very snarky and he likes money. |
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I'm not sure what to call those two yet. One idea I had was to just take the first letter of their roles and mix them with "Yoshi". So they'd be called Soshi and Toshi, respectively. I think it's kinda silly though, I don't know
Remember this guy? This is him now:
Feel old yet? (yes this is a walk cycle of 10 frames for a 48x64 sprite)
He has a dialogue portrait now too
GRRRR WORTHLESS NON-REX DO NOT BELONG TO THIS LAND
Seriously, yes we're giving Kingking, the King of the Rex, a royal overhaul. I wasn't too fond of his old sprite that I made back in 2016, so I redrew and revamped it not too long ago. This boss is also gonna have an all-new attack you've never seen before, so look forward to that too!