World 2. Let's Go.
Donut Plains 1:
From author of previous level, this level brings even more creativity, and puzzle for getting secret is clever. I watched video about it, but I forgot how to solve it, but it wasn't hard. It can be skipped if you bring capes with you already, but response I got was
Originally posted by From YTAlthough feathers can be used to break many secret exits in Nintendo's smw too, right?
Donut Plains 2:
Another interesting and creative level.
Green Switch Palace:
Love it. I like how flopping cheep-cheeps are used to get silver coins from them.
Donut Ghost House:
Can't say it's an interesting level. There are some random ideas with no real purpose, yes, there are also good ideas, but not whole lot. I still don't know why you need to sacrifice power-ups to run across munchers (actually you can jump with full speed over that obstacle, but still) and eating block setup wasn't interesting at all. IDK why there's even red ? block.
Note Blocks + Ghost House Sprite Set = no.
And sprite tiles limits 'cause why not. Overall it's a strange level.
Donut Secret Area:
Funny and interesting usage of yoshi and switch block.
Donut Plains 3:
Eh... I can't say it's an interesting level. There are obstacles, but they're not that interestig. Line-guide parts are absolutely uninspired and also
This cannon doesn't shoot bullets.
Donut Secret 1:
... It's an underwater level! IDK what to say, but
I'd really get rid of those blocks, because they're prevent you from getting secret fast, if you accidentally lose or run out of P time, you'll have to sacrifice Power-ups and/or Yoshi to get in here. No good.
Donut Secret House:
Interesting Ghost House I'd say. IDK what to say about boss, I don't have complains about it really. Yes, it might be very hard to see Reflecting Boos, but that wasn't problem for me.
Donut Secret 2:
Interesting level with some cool setups. Good Job!
Donut Plains 4:
This level is ok one. Feels SMB1.
I'd put something to prevent player from getting inderneath that pipe though, because those aren't like upsidedown slopes, but solid 16x16 tiles. Also, there's wrong corner tile.
#2 Morton's Castle:
I like bonuses in first section. They're cute.
As well as this beautiful sprite tile issue.
I noticed something weird about entrance, after you enter layer 2 room, you appear near the "bonus" pipe. I checked level in Lunar Magic, and it appears that there's some sections down here, where you can't be at all! Why? Anyways, Bonus was a tricky one, and whole layer 2 section remind me of VIP. A decent level.
That's all for today and yesterday.