Welcome to my C3 thread where I'm going to showoff two things I've been working on the last year:
This is the third SMW hack I've done in my entire life. The first one died, it's a long story; and the second one was a nearly-failed attempt to do a puzzle-like hack. Anyways I'm sure that I'm going to finish this one.
Plot:
Bowser has kidnapped princess Peach (AGAIN!) and Mario must save her (AGAIN!). I'll expand this plot later, any ideas?
The hack:
This hack, as the title implies, will be a Super Mario World hack heavily designed and modified to look like a 8-bit game, but not something as Mega Man 9 & 10 but like Shovel Knight - what I mean is that it is not totally limited to be TOTALLY 8-bit. The level design is modern and not "linear" like the first SMB game (except for the first level, which is a throwback to that game as you can expect lol). It also uses multiple-layered backgrounds, which wasn't possible in the NES (in the NES there were parallax scrolling to give the illusion of hills and clouds for the only layer it suported, but this was very limited) but the idea of this is that, when you play it, you... well guess you got my point.
It also contains 8-bit music and sound effects <3
Screenshots:
(note that the screenshots have an item box and a 6-digit score counter while in the actual game there's no item box and the score counter is 7-digit)
Download link. Actual version: beta0.0.1.1, note that level 1-2 is half finished.
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ITEM MEMORY PLUS
No logo for this one
This patch allows you to record more objects in the item memory tables. It works for extended objects and normal objects but not for ObjecTool ones because these don't run this patch's code and instead run their own code.
Download link. Please if you find a bug report it.
Plans for future updates:
-Expand the Item Memory tables so it checks and sets the flags based on actual Y positions (X positions on vertical level I think?) and not subscreens.
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That is all. Hope you enjoy these stuff I've done, especially the hack because it was hard to do and I think what I have done from level 1-2 is kind of uninspired.
Userbar by Green Jerry
Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
This is the third SMW hack I've done in my entire life. The first one died, it's a long story; and the second one was a nearly-failed attempt to do a puzzle-like hack. Anyways I'm sure that I'm going to finish this one.
Plot:
Bowser has kidnapped princess Peach (AGAIN!) and Mario must save her (AGAIN!). I'll expand this plot later, any ideas?
The hack:
This hack, as the title implies, will be a Super Mario World hack heavily designed and modified to look like a 8-bit game, but not something as Mega Man 9 & 10 but like Shovel Knight - what I mean is that it is not totally limited to be TOTALLY 8-bit. The level design is modern and not "linear" like the first SMB game (except for the first level, which is a throwback to that game as you can expect lol). It also uses multiple-layered backgrounds, which wasn't possible in the NES (in the NES there were parallax scrolling to give the illusion of hills and clouds for the only layer it suported, but this was very limited) but the idea of this is that, when you play it, you... well guess you got my point.
It also contains 8-bit music and sound effects <3
Screenshots:
(note that the screenshots have an item box and a 6-digit score counter while in the actual game there's no item box and the score counter is 7-digit)
Download link. Actual version: beta0.0.1.1, note that level 1-2 is half finished.
------------------------------------------------------------------
ITEM MEMORY PLUS
No logo for this one
This patch allows you to record more objects in the item memory tables. It works for extended objects and normal objects but not for ObjecTool ones because these don't run this patch's code and instead run their own code.
Download link. Please if you find a bug report it.
Plans for future updates:
-Expand the Item Memory tables so it checks and sets the flags based on actual Y positions (X positions on vertical level I think?) and not subscreens.
------------------------------------------------------------------
That is all. Hope you enjoy these stuff I've done, especially the hack because it was hard to do and I think what I have done from level 1-2 is kind of uninspired.
Userbar by Green Jerry
Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.