Language…
17 users online: Alex No, ben15420, DanMario24YT, gemstonezVA, GiraffeKiller, Gmario37, Green, GRIMMKIN, JudithPrietht, Metal-Yoshi94, MorrieTheMagpie, Rykon-V73, Sniwott, Spedinja, VoidCrypt, WhenUnique, xhsdf - Guests: 268 - Bots: 566
Users: 64,795 (2,371 active)
Latest user: mathew

[ROMHack] An unnamed 8-bit like hack & [ASM] Item Memory Plus (is already here!)

Welcome to my C3 thread where I'm going to showoff two things I've been working on the last year:







This is the third SMW hack I've done in my entire life. The first one died, it's a long story; and the second one was a nearly-failed attempt to do a puzzle-like hack. Anyways I'm sure that I'm going to finish this one.

Plot:

Bowser has kidnapped princess Peach (AGAIN!) and Mario must save her (AGAIN!). I'll expand this plot later, any ideas?

The hack:

This hack, as the title implies, will be a Super Mario World hack heavily designed and modified to look like a 8-bit game, but not something as Mega Man 9 & 10 but like Shovel Knight - what I mean is that it is not totally limited to be TOTALLY 8-bit. The level design is modern and not "linear" like the first SMB game (except for the first level, which is a throwback to that game as you can expect lol). It also uses multiple-layered backgrounds, which wasn't possible in the NES (in the NES there were parallax scrolling to give the illusion of hills and clouds for the only layer it suported, but this was very limited) but the idea of this is that, when you play it, you... well guess you got my point.

It also contains 8-bit music and sound effects <3

Screenshots:



(note that the screenshots have an item box and a 6-digit score counter while in the actual game there's no item box and the score counter is 7-digit)

Download link. Actual version: beta0.0.1.1, note that level 1-2 is half finished.


------------------------------------------------------------------


ITEM MEMORY PLUS
No logo for this one



This patch allows you to record more objects in the item memory tables. It works for extended objects and normal objects but not for ObjecTool ones because these don't run this patch's code and instead run their own code.

Download link. Please if you find a bug report it.

Plans for future updates:

-Expand the Item Memory tables so it checks and sets the flags based on actual Y positions (X positions on vertical level I think?) and not subscreens.

------------------------------------------------------------------


That is all. Hope you enjoy these stuff I've done, especially the hack because it was hard to do and I think what I have done from level 1-2 is kind of uninspired.

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
I really like what you've done so far! The graphics, sound effects, graphics... pretty much everything in the hack is amazing. I really look forward for more progress in it, the way you've pulled off 8-bit feels in it was nearly perfect (if not just perfect).

I simply must say, I almost never see SMW hacks that catch my eye, but this hack really popped to me and it's an absolute joy to play. I quite enjoy the faithfulness to the NES palette selection, as well as the near-perfect renditions of the music and sound effects. To me, it almost feels more like a fangame (kinda like Shovel Knight) than a hack, due to all the extra effects while maintaining the 8-bit style.

10/10 keep up the great work, I can't wait to see where this goes.
Officially a Mega Man addict.
Major thanks to Giga and Erik557 for the layout.
Item Memory Plus is here! Hope you enjoy itñ Good luck trying to understand it

also rip c3 power moons

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
I'm... speechless. That beta, my god it's awesome! I adore it audio-wise, and you are doing great visually too!
The only niptick I have is about the level's length. It's more of a personal thing, but even for an 1-1 it feels too long.
Also, I think you should lower the SFX of the destroyed block a little bit, if possible. It's a bit loud compared to the rest.
But again, I adore what I'm seeing and hearing. I really hope you'll complete this one day!
Been watching this one. Will you, or have you changed the physics at all.
amazing job. levels were fun from what little was offered :) and the aesthetic was on point.
question though: where did you manage to get all the NES sound effects from? Have been looking for them to use myself.
Super Mario World 3: The Koopas Strike Back
Super Mario: Grand Journey
Good work, are you gunna release the item memory plus into the patch section?
Give thanks to RPG hacker for working on Asar.
This looks really really good. How many levels are you aiming to have in final build?

This is sweet as heck. The layer 4 (mind blowing) renders the 8-bit graphics not only cool looking but practical. The end result is something very reminiscent of Shovel Knight in terms of appearance. Really looking forward to seeing more progress on this!
Switch: SW-2766-9108-9399Twitter: @Vine_STYouTube: that ivy guy
Originally posted by zacmario
Been watching this one. Will you, or have you changed the physics at all.


I have applied SMB3 Dash Timer and that patch that disables "gravity acceleration".

Originally posted by GreenHammerBro
Good work, are you gunna release the item memory plus into the patch section?


ye i gunna, when I implement what I have planned and fixing a few bugs I'm sure there are lying in the patch.

Originally posted by RZ1
amazing job. levels were fun from what little was offered :) and the aesthetic was on point.
question though: where did you manage to get all the NES sound effects from? Have been looking for them to use myself.


I did every sound effect. Yes, every, it was so fucking tedious and they were designed to work with the hack and a few changes I've done to AddMusicK without knowing if they were going to work lol

----------------------------------------------------

For all the reviews, thanks, you motivate me to continue this project and finish it.

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
did you even make the 8 bit ports? if yes, IT WAS INCREDIBLE!!
EDIT: I also wanted to vent on these platforms:



I thought it was ... unnecessary ...
Can you fix it?
Oh yeah, the platforms aren't supposed to be there, it was for testing purposes. I'll fix it in the next update.

Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
I'm anxious to play when it's ready.
Went a few times trough this, you can see a walktrough here if you wish. I can give proper feedback now.

I pretty much repeat most of what I said in my first post: so far so good, I can't say nothing on the visuals. Perhaps you could work a bit more on the undergroud bg elements, since it feels a bit "too full of stuff". This just may be me.
Level-wise, it's okay. Scratch what I said about the first level being too long. I went trough it a few times, and I now think it's actually a good 1-1 to start with. I'd only warn to not go too insane with lengths in future: not sure if your hack will have unique gimmicks inside levels, but if not, don't drag your levels too far, or it'll end up being repetitive.

I overall enjoyed this so much. I again wish you the best of luck in the development of the hack!
Haven´t played it so far, but watched a few scenes of a playthrough and from what i saw, this hack definitely has potential.

I think Wakana´s post pretty much sums up my thoughts as well, so i won´t repeat it and just lazily link it #tb{:p}

With some minor improvements on level design and a few neat, creative ideas, this could become a quite outstanding hack! #smw{:TUP:}