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Mario's Adventure in Dreamworld - Screencaps and beta BPS available, feedback appreciated *UPDATED*

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After a long absence from SMW hacking I've returned, and my hack is coming along nicely to the point where I'd like to show off what I have so far, and hopefully get some feedback.

UPDATE

First of all, I've changed the name of my hack after discovering that there was already a hack with a very similar title.

OVERVIEW:

This is a choconilla hack which will feature approx. 25 levels, 11 of which are (mostly) completed and available in the BPS patch linked in this thread.

The story of the hack is that Bowser has kidnapped Peach once again, and taken her into the Dreamworld via a portal on a (as of yet unnamed) island. Mario must first make it across the island and then enter the Dreamworld to rescue Peach.

The Island is split into 3 worlds, the first is a grassland/forest world and the first 5 levels in the BPS patch are in this world.

The second is a swamp/haunted forest world.

The third is a mountain/fire/ice themed world, and the last six levels in the patch are in this world.

The fourth and final world is the Dreamworld, which will be a very unique and strange world.

A few notes about the BPS patch:
- The final hack will also feature custom music, but none of that has been implemented in this beta release.
- The overworld included with the patch is simply a placeholder overworld so that you can try out the levels. NOT looking for feedback on the overworld, as it will drastically change in the final release.

Some screencaps:












Finally, here is a link to my bps if you'd like to try it out:
https://bin.smwcentral.net/u/25728/mariodreamworldbeta.bps

Comments, criticism, reviews, pointing out mistakes, etc are all very much appreciated.

Project completion status:

World 1 - 90% Complete
World 2 - 40% Complete
World 3 - 80% Complete
World 4 - 5% Complete

Marios Adventure in the Dreamworld - My first hack.


29 people downloaded the BPS and no one has anything to say?


Anyway, in terms of progress I'd say I'm about halfway done at this point. I've got about 4/5 of the levels completed, but I still have to add music, and do the overworld and title screen, along with final playtesting.

Marios Adventure in the Dreamworld - My first hack.


Your Red Koopas in this level have a red outline unlike all other levels and they look really bad.


You can take a buzzy beetle through the pipe and get a glitched sprite when you reenter the main level


The doors probably should be more centered so Mario can actually enter them on the door itself not on the edge.


You don't have the memory right for the Sumo bros and along with that they don't play well with other sprites creating cutoff and garbage tiles.


You have some palette issues in this level mainly the dragon/mushroom coins having the glowing yellow which looks out of place and the midway/end goal with bad palettes


Some bad palettes in the final castle.


Also both the bosses Mario can easily die if he's over the pit at all and the second round with the ice physics Mario can slide into the pit because he has to be on the edge to active the boss to fall.
Thanks for the reply.


- Red outline I already noticed and fixed on my own.

- I will fix the buzzy beetle issue, thanks for pointing that out as I had no idea about that

- The Sumo bros issues I believe I have fixed as I noticed that on my own as well, I don't get why these guys glitch so often, especially since I make use of the "no more sprite tile limits" patch.

- I'm still adjusting pallets, I'm not happy with how the ice castle looks either, but tbh I don't find the midway point being "discolored" that much of a concern.

- Regarding the bosses, perhaps I'll remove the topmost block, which should solve that issue.


Any thoughts on the overall level design/fun factor?

Marios Adventure in the Dreamworld - My first hack.


The level design isn't too bad pretty easy but nothing is wrong with it and I had a good time playing through it.

Also the no more sprite tile limits won't fix the sumo bros thats a separate issue altogether I just don't know the answer off the top of my head except not having them near other enemies of sprite in general.

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