Oh boy! I hope you like Figures!
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On to the show:
Figure 1 - You use a custom font, but no custom numbers?
By the way, deleting files soft-locks the game.
Figure 2 - Bit hard to see the words, no?
Figure 3 - Random intro glitch. Numero 1.
Figure 4 - Random intro glitch. Numero 2.
Figure 5 - Word choice is
interesting...
Figure 6 - The magical-colour-changing spring!
Figure 7 - You need to make the doors more distict, or just make them
all enterable.
Figure 8 - Grammically, you can only use a comma before 'but.'
Figure 9 - Random sidenotes: The text for 'HP' is fairly low quailty. Give it an outline... or something.
The coin counter is
really low quality. Details like these make a hack look better.
Oh, by the way, the bridge has minor amounts of cut-off.
Figure 10 - This tree looks silly to me.
Figure 11 - Random tiles in the score count.
Figure 12 - The font doesn't do a very good job with o's, u's and a's. So the word in question could either be 'guy,' 'goy,' or 'gay
'snicker',' at a quick glance.
Figure 13 - Odd choice of words, maybe use suggested word?
Figure 14 - Whoops! Clearly I got so confused about these doors!
Figure 15 - You can scroll the screen upwards... Makes the shop look strange.
Figure 16 - Noice.
Figure 17 - Getting hit makes Mario show a peace sign. Kinda ironic, ain't it?
Figure 18 - Yay for random cutoff.
Figure 19 - Goomba-name-guy can despawn at the cafe. Maybe make the area smaller?
Oh, and during the '[Character] joined the quest' sounds still play (jumping and spinning, etc.).
Figure 20 - How would you like it if I called you: 'fleshy bag of meat?'
Figure 21 - The return of the random cutoff!
Figure 22 - Missing tiles from Mario!
Figure 23 - I don't like rope ending random, although it isn't cutoff. Sort of...
Figure 24 - You can fall out of the world if you fly backwards.
Figure 25 - The 'MARIO' palette is almost never right.
Figure 26 - Why bother having a blockage if you need to pass through another blockage to get there?
Figure 27 - As much as I enjoy the visual joke, maybe make custom graphics for it.
Oh, Autumn Road's Bonus Room has side-exits enabled, meaning you can leave the level.
Figure 28 - Palettes are fun.
Figure 29 - What's with the random spikes?
Also, Fort Gombo is not a fort on the overworld.
Figure 30 - Vine cutoff.
Figure 31 - Using this Thwomp you can fly over the entire level.
Also, the area with all those Lil' Sparkies has some major slowdown issues.
Figure 32 - Overworld cutoff!
Figure 33 - You can recollect this mushroom has many times as you want. So, infinite life! ...If you are patient enough.
Figure 34 - Dunno what these Wigglers are doing, but it looks funky!
Figure 35 - Also, apply
THIS PATCH.
Figure 36 - Random invisible block. Also, the reserve item has the wrong palette. ALSO, you can fly over Spectray's mansion... So yeah...
Figure 37 - Did I mention that if you never get hit, you keep the cape ability? No? Well yeah... This means you can break things, like so! Also, this breaks the HDMA.
Figure 38 - This wall doesn't go all the way up.
Figure 39 - Finally at not least: Many wrong things!
- The path on the overworld does not connect to Iggy's castle.
- At the end of Iggy's Castle, you can jump over the edge.
- Fighting Iggy in the dark is nigh impossible.
- Iggy's balls disappear too quickly, making it hard to hit him.
- Iggy's attacks hardly ever hit.
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Welp, I'm done.
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