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Paper Mario: The Plasma Star

Hi, I would appreciate it so much if you'd playtest my hack!
NOTE: Patch to a Super Mario World ROM with the file extension .sfc. The reason for this is because on an .smc, the intro glitches out for whatever reason, but the rest of the game is fine.
Enjoy!
INFO:
Difficulty: Easy/Normal
Exits: 6
Download

Also, remember to talk to every NPC, I'm not good at catching mistakes.
EDIT: It turns out that my friends on Discord have got me covered, but feel free to point out some things, too.
please click this!
Oh boy! I hope you like Figures!
CLICK HERE TO SEE THEM!

On to the show:

Figure 1 - You use a custom font, but no custom numbers?
By the way, deleting files soft-locks the game.

Figure 2 - Bit hard to see the words, no?

Figure 3 - Random intro glitch. Numero 1.

Figure 4 - Random intro glitch. Numero 2.

Figure 5 - Word choice is interesting...

Figure 6 - The magical-colour-changing spring!

Figure 7 - You need to make the doors more distict, or just make them all enterable.

Figure 8 - Grammically, you can only use a comma before 'but.'

Figure 9 - Random sidenotes: The text for 'HP' is fairly low quailty. Give it an outline... or something.
The coin counter is really low quality. Details like these make a hack look better.
Oh, by the way, the bridge has minor amounts of cut-off.

Figure 10 - This tree looks silly to me.

Figure 11 - Random tiles in the score count.

Figure 12 - The font doesn't do a very good job with o's, u's and a's. So the word in question could either be 'guy,' 'goy,' or 'gay'snicker',' at a quick glance.

Figure 13 - Odd choice of words, maybe use suggested word?

Figure 14 - Whoops! Clearly I got so confused about these doors!

Figure 15 - You can scroll the screen upwards... Makes the shop look strange.

Figure 16 - Noice.

Figure 17 - Getting hit makes Mario show a peace sign. Kinda ironic, ain't it?

Figure 18 - Yay for random cutoff.

Figure 19 - Goomba-name-guy can despawn at the cafe. Maybe make the area smaller?
Oh, and during the '[Character] joined the quest' sounds still play (jumping and spinning, etc.).

Figure 20 - How would you like it if I called you: 'fleshy bag of meat?'

Figure 21 - The return of the random cutoff!

Figure 22 - Missing tiles from Mario!

Figure 23 - I don't like rope ending random, although it isn't cutoff. Sort of...

Figure 24 - You can fall out of the world if you fly backwards.

Figure 25 - The 'MARIO' palette is almost never right.

Figure 26 - Why bother having a blockage if you need to pass through another blockage to get there?

Figure 27 - As much as I enjoy the visual joke, maybe make custom graphics for it.
Oh, Autumn Road's Bonus Room has side-exits enabled, meaning you can leave the level.

Figure 28 - Palettes are fun.

Figure 29 - What's with the random spikes?
Also, Fort Gombo is not a fort on the overworld.

Figure 30 - Vine cutoff.

Figure 31 - Using this Thwomp you can fly over the entire level.
Also, the area with all those Lil' Sparkies has some major slowdown issues.

Figure 32 - Overworld cutoff!

Figure 33 - You can recollect this mushroom has many times as you want. So, infinite life! ...If you are patient enough.

Figure 34 - Dunno what these Wigglers are doing, but it looks funky!

Figure 35 - Also, apply THIS PATCH.

Figure 36 - Random invisible block. Also, the reserve item has the wrong palette. ALSO, you can fly over Spectray's mansion... So yeah...

Figure 37 - Did I mention that if you never get hit, you keep the cape ability? No? Well yeah... This means you can break things, like so! Also, this breaks the HDMA.

Figure 38 - This wall doesn't go all the way up.

Figure 39 - Finally at not least: Many wrong things!
- The path on the overworld does not connect to Iggy's castle.
- At the end of Iggy's Castle, you can jump over the edge.
- Fighting Iggy in the dark is nigh impossible.
- Iggy's balls disappear too quickly, making it hard to hit him.
- Iggy's attacks hardly ever hit.

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Welp, I'm done.
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