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Ganymede - Some music credit (or, how Kevin ported 30% of the entire soundtrack)

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godly
HackPortsASM"Uploader"

Thanks, my dude.

Profanity as a super power:


demo soon I swear
GANYMEDE

Chapter Two: Land of No Shame
Originally posted by Ten
Thanks, my dude.

Profanity as a super power:


demo soon I swear


That is so creative I love it. Q-Bert would be so proud.
also the background in that gif looks really nice as well
Originally posted by Ten
Profanity as a super power:

Replace the PC with Barret and we have the Compilation of FFVII platformer Square-Enix never knew we wanted

unlike the rest of the compilation (except CC) which literally no one wanted outside of gaia online-tier weebs
HackPortsASM"Uploader"

This is stunning. I'm super proud of you - more people need to make non-Mario themed hacks - and I'm looking forward to playing the demo once you release it.

Also the cape-sword you've shown and the profanity-balls (I giggled) are perfect powerup replacements.
Makes me so happy to see that. Thanks, people! It will, for sure, be ready by Christmas.

I first submitted a playable sample of this hack on October 29, 2014. Back then, Ganymede was a vanilla hack with chocolate bits with the kind-of pretentious title Thoughtful Mario World. I made this video to demonstrate how this hack has evolved over 38 months. Don't give up on your hack just because you don't like what you have!
GANYMEDE

Chapter Two: Land of No Shame
The change is so huge but what is even better is the amount of progress and changes you have made over the many months.

It really has its own style and atmosphere which make it stand out from other more generic or safer hacks that are out there.

Seeing the Cape Feather replacement in action was great too as the different poses the character makes whilst using it are some lovely added details.

Looking forward to seeing more so keep at it.
Originally posted by Ten
Profanity as a super power:


demo soon I swear

*BLEEP*

Originally posted by Ten
I first submitted a playable sample of this hack on October 29, 2014. Back then, Ganymede was a vanilla hack with chocolate bits with the kind-of pretentious title Thoughtful Mario World. I made this video to demonstrate how this hack has evolved over 38 months. Don't give up on your hack just because you don't like what you have!

It's a really nice video! I can't believe you played as Mario in the previous character of the hack. It looked pretty nice, but midway point and the invisible ground were pretty bad.

I also like the fire flower replace. In this hack profanity finally has some force! I don't like the cape animation when the man on the boat was on the slope. Other than that, the replacements are great!
I have a Discord server as well! (by joining, you agree to the rules)
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Basically, I believe in peace and bashing two bricks together.

Here it is! After days of non-stop tweaking, editing, testing and fretting about a hundred little things, I'm pleased to finally submit the official Ganymede demo for your joy and pleasure.

The demo covers all the levels showcased previously in this thread, as well as a devilishly difficult bonus stage I have not said anything about.

KNOWN ISSUES
Though I've done the best I can to make sure the game is playable and well-made, there are a handful of issues which you may encounter and, at present, I have not yet figured out how to solve.
- Very rarely (<0.2% of tests) the player will complete a level but the path forward will not open. This is the worst of the issues since it will ruin the save file, but I have only encountered this with extreme rarity.
- Collecting the Sword of Soaring at the top of the screen (with the player around the item reserve box) may result in the game freezing. It is recommended that you not do this (there are not many opportunities for it to happen, in any case).
- Inappropriate palette on the roulette items. I figured out most of them, but not a big deal in any case. At one point, I performed a major change to some sprite palettes long after applying custom palettes to levels, so you may encounter instances where the powerups appear incorrectly colored.
- A sad sack's face briefly appears on the title screen and I have no idea why. Another super minor issue. Sad sacks are little bastards like that anyway.


Please note that this is not a Mario game, and while my level design does take a lot from the series, several other platformers are also heavy influences (such as Kid Chameleon on the Sega Genesis). I mention this because you may encounter occasional design elements not common in SMW hacks. Rest assured, there is always a solution. The bonus stage can be beaten, whether or not you collect any clocks.

Feel free to ask about anything that leaves you confused or curious.

Thanks for playing! I'm MEGA EXCITED FOR THIS.

DOWNLOAD THE DEMO HERE.
GANYMEDE

Chapter Two: Land of No Shame
Can't patch the BPS.

"This patch is not intended for this ROM".

My SMW ROM is headered.


Edit: Now the patch applied sucesfully, but the emulator said that the ROM was corrupt.



Originally posted by Green Jerry
Can't patch the BPS.

"This patch is not intended for this ROM".

My SMW ROM is headered.


Apologies. I believe it should work now. The zip now includes both BPS and IPS, just to be safe (The above links have been changed).
GANYMEDE

Chapter Two: Land of No Shame
oh shiiiiiiiiiiiiiiiiiiiiiiiiiiii DLing~

Originally posted by Ten
several other platformers are also heavy influences (such as Kid Chameleon on the Sega Genesis)

I need to play that game, I actually own a European cartridge of it lol

Originally posted by Green Jerry
Edit: Now the patch applied sucesfully, but the emulator said that the ROM was corrupt.

Did you make sure to use a clean ROM? It runs on my end.
HackPortsASM"Uploader"

Great timing. I just finished for the holidays so I'll play this very soon.

I'll make sure to send you any feedback I have for you. :D
Originally posted by lion
I need to play that game, I actually own a European cartridge of it lol


You do need to play it. Kid Chameleon is, in my opinion, the greatest 2D platforming game ever made. It's fiendishly difficult once you reach the final quarter, but it's a long game with a steady curve, and the level design is just so damn good. You'll get frustrated, but probably not bored.

Originally posted by 1UPdudes
Great timing. I just finished for the holidays so I'll play this very soon.

I'll make sure to send you any feedback I have for you. :D


Eagerly anticipating!
GANYMEDE

Chapter Two: Land of No Shame
Originally posted by Ten
You do need to play it. Kid Chameleon is, in my opinion, the greatest 2D platforming game ever made.

Okay but in return you have to play Panzer Dragoon Saga #wario{;)}

I won't judge you if you use an iso of the US version, we are (mostly) responsable adults after all

you don't have to play pd saga im joke

HackPortsASM"Uploader"

I actually ought to try it. I had several friends back in the day who gushed about Panzer Dragoon.
GANYMEDE

Chapter Two: Land of No Shame
I had to take a few days off, both because of yuletide things, and also because prepping the demo consumed almost every minute of free time I had for a week. Progress will continue shortly.

I have recorded a video playthrough of the whole demo. This includes completing the bonus level twice.

This level is one I really like, and it is of endgame difficulty. The man on the boat can collect watches and food to extend the level timer. In this first episode, the timers are very generous. Even a novice player should never run out of time unless they try to.

In the final level, you encounter this concept in a different way, becoming a sort of tactical exercise. Staring with zero seconds, collecting a watch will add one second... and it starts ticking. Completing this gauntlet requires the player to either never collect a single extra second, or to constantly replenish the timer so that it doesn't run out.

Go ahead and check out this playthrough here. Though I recommend playing it first.
GANYMEDE

Chapter Two: Land of No Shame
Took a little break. Getting the demo ate up whole days, and it was burning me out. I needed to get off the island for a little while. But, it calls to me.

It is now a new morning. The man is no closer to a way out, if indeed he is seeking one. The island is certainly not without its dangers, but he left for a reason.

Here's a sneak peek at the new level. If you played any of the open betas, this was once Moonrise Moraines. That name is obviously gone, but it is not yet replaced.

GANYMEDE

Chapter Two: Land of No Shame
Do you draw these backgrounds yourself?
I draw everything myself.
GANYMEDE

Chapter Two: Land of No Shame

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