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SMW The Princess Rescue - Beta Testing New base rom:12-24-2017

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Hello, I'd like someone to test my hack.
The main reason of the testing is to find bugs, cutoffs and problems of the rom.
Also if you think that something could be improved leave a sugestion! #tb{^V^}
This is the completed game with 112 exits.

Here's some screenshots:



And the link to the BPS file for testing:
BASE ROM 12-24-2017
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
Here we go, my cupcake!
I can see the much effort that you put into this hack.
here some bad things i want to say for now (in general):

WEIRD PALLETES:

Ok, this hack is very varied but sometimes some scenarios look weird
at first looking. The Yoshi House is one them: blue and pink mushrooms
side a side in the background. And the HDMA is the same thing.
If you want a good visual ambience, you need choose better colors.

Tip: Use pictures of real places for color reference!

FEATHER IS BROKEN:

This ins't a new thing. When Super Mario World appeared the feather was
the best powerup for brake a level. A simple example: is possible to break
the last part of the first castle flying with a yoshi.

Tip: Try control the fly function of the feather on levels with ASM!

LAYER 3 CONFLICT:

Yeah, the famous "My layer 3 is dissapearing when i hit a message box!".
If your hack have much information, don't put them on every level, really.
Mainly on a stage with Layer 3 actived, because this is inportant.

Tip: Find a cool way to give information for the player without be boring
OR create a Read-me with all information that the player need to know.

THIS IS VERY HARD:

Ok, this is subjective but the difficulty curve is notable. The first world
is easy to medium but in the third world the difference is very high! I think
that put various enemies one after other don't make a good challenge, instead:
this just make the thing more annoying for the player!

Tip: Since the hack have more than 100 exits, make the first 3 worlds easy and
slowly add the difficulty.

FINAL CONSIDERATIONS:

Despite the weak traditional history and the little things above, i think that
you can do better. Is notable the much effort you put into this but a good
hack needs be very polished and bring FUN to the player.
Otherside it have nice ideas like "collect all Yoshi Coins to receive a
bonus star for unlock a special level at the end of the game"
and stages
like when you need to defeat a team of Hammer Bros. Yeah, i like it!

This hack (for now) don't is too bad but for be a hack very long needs
of more work and a variety on the gameplay (new gimmicks).
So do not hurry and make it with love and calm, ok?

Good Luck and happy christmas!
Exclusive content and nostalgia!
Ok, thank you Thalles#smw{:peace:}
I updated the link in the first post, because the previous version has a broken path after world 6.
So this is a fixed version.
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
Played the latest beta of this hack and I found these graphical errors in Amazin Bro Plains and Athletic Heights!

Amazin Bro Plains: When I went to get a Yoshi, the background went from this color to this color!

Athletic Heights: I found a cutoff on the rope!

Awesome use of the Boss Theme from The Legend of Zelda: A Link to the Past! #smw{:TUP:}
Originally posted by MKDSmaster91
Played the latest beta of this hack and I found these graphical errors in Amazin Bro Plains and Athletic Heights!

Amazin Bro Plains: When I went to get a Yoshi, the background went from this color

Athletic Heights: I found a cutoff on the rope!

Awesome use of the Boss Theme from The Legend of Zelda: A Link to the Past! #smw{:TUP:}


Fixed#smw{:peace:}
I also noticed that the same happens with the HDMA on Atlethic Heights, so I removed Yoshi on both levels.
Also I already fixed the graphical errors that are on the airship levels on the Overworld.
Thank you MKDSmaster91#smw{:TUP:}

EDIT: I updated the Base ROM once again 12-11-2017

- Added a missing star coin on the level "It's hammer time" reported by ForthrightMC
- Fixed the broken paths and event on the Overworld Map
- Added two item box star on the final level
- Fixed the broken Warp Star Paths
- Fixed the graphical glitch with sprites not originally made to be defeated with the star.
- Fixed the graphical glitch with Airship level on the overworld
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
I updated once again the rom.
Changelog:
- Fixed a broken path on World 8
- Edited level 8-1
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
Thank you Lordkronos, I fixed all those problems.#tb{^V^}
A new base rom is available:DOWNLOAD
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
Hello, fixed the black screen on W7- Ghost house
That was caused by a glitchy custom sprite, so I removed this enemy from the rom.
Also added the missing dragon coins on Magician's Peak on World 6.
Here the fixed version
DOWNLOAD 12-17-2017
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
There's a duplicated event in that level.
I fixed it, but if you saved your game after the game break I think it wont work.
DOWNLOAD 12-18-2017
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
I have Played the Hacl Again Now Ludwigs Castle Boss Dorr Leads to a Factory Level The Pipe to Star World Level 3 Walk Left on the Map Possible World 7 Underwatter Level has Only four Star Coins The Level after Castle 7 Secret Exit Works now Normal Exit dont Work Star Coins in Star World 7 ?

Sorry for my Bad English
Mein Youtube Kanal
http://www.youtube.com/user/Lordkronos100?feature=mhum


My Youtube Channel
http://www.youtube.com/user/Lordkronos100?feature=mhum


here's what I found in world 3:

Gloomy Glade level seems to have 4 dragon coins (uh I mean star coins)

Lotus Lakeside level seems to have a total of 6 star coins; one of them is found in an underwater portion with no exit pipe to continue the rest of the level (enable an exit pipe or remove access to this underwater part where one of the star coins is located)
Thank you.
I fixed, here's a new base rom.
I'm replaying the rom from beggining to find all the problems, when I finish I'll release the game.
Probably at the beggining of 2018#tb{^V^}
NEW BASE ROM
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
World 1 Issues
In Amazin' Bro Plains, the reserve item in status bar has garbled graphics.
Some grammar errors in a message box, but all text is readable.

World 2 Issues
There is some slowdown in Poison Fruit Island.
Some grammar and spelling errors in message boxes (for example, in the text after fighting the boss, "Mistic" should be "Mystic"), but all text is readable.

World 3 Issues
In Wiggler's Canyon, Mario can enter a ceiling slope by jumping off of a parakoopa. Check this level again.
Some grammar errors in message boxes, but all text is readable.

I will continue later!
fixed world 2 and 3.
I still don't know how to fix world 1 issue yet without removind the layer 3#smw{o_O?}

have you played more?
I playtested the entire hack this week and fixed everything I think that was needed, I'll decided to publish the hack 01-01-2018#smw{:TUP:}
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
I'm still playing this hack. I have found more issues, have you fixed them?

World 4 had no issues.

World 5 Issues
(In Golden Plateau) Probably not wise to place a piranha plant to jump out of a moving pipe, sometimes it will stop on air. Also in Golden Plateau, R-scrolling into the auto-scroll softlocks the game.
(I didn't finish world 5 yet)

I will finish testing before the New Year's.

-------------------------
And it's done!

World 6 Issues
In Frost Bomb Bridge, the piranha plant coming out of pipe has garbled graphics.

World 7 Issues
In the overworld, 1 tile is yellow instead of blue.
In Boo Block Ruins, a sprite that has garbled graphics appears. I don't know what it could be, it falls diagonally.

World 8 had no issues.

I didn't play the lost world. That's all! #smw{:peace:}
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