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Super Mario Maker physics patch?

I have been looking around in attempt to find this but have gotten nowhere. I was wondering if there exists (or someone could create) a mario maker style physics patch for SMW. The biggest changes I can see would be modifying enemies so where when you spin on them you bounce instead of destroying them as well as bombs being knocked into a certain direction dependent on angle. If you have no idea what I mean by that, check here for some context on what I mean. If this does exist, could someone show me where I could find it? Thanks!
This thread more belongs in the ASM forum, as the Resource Release forum is for releases of resources. Also, the physics of SMM are possible to implement, but would be very difficult to do so. You're better off sticking with Super Mario Maker if you want all of that.

Otherwise, the closest thing I can recommend to you is leod's Sprites on Platforms and Springs and Stuff patch. It doesn't give you the physics, but at least you can have sprite interact with springs and platforms. If you plan on using this, be sure to patch Vitor's SA-1 Patch as Leod's patch requires it.
There is a patch someone where on this site which allows you to change marios physics.

I know that the super mario maker game has different physics for mario than smw.

https://www.smwcentral.net/?p=section&a=details&id=14894

Then there is the sprites on spring boards and such patch. Look for it.

With these two you might be able to achieve something similar.
ive never used much pixi or spritetool, but i know its cfg editor can do a lot of things. Some sprites like rex make you bounce when spin jumping, so you probably could emulate that with any sprite you want. Just find the disassembly and play around with the cfg editor to see if that do anything you want.